War Canoe
War Canoe is Native Americans, Maya naval unit in Age of Empires III, available from the Fortress Age (Native Americans) ; Revolution (Maya); obtained through European Dock. Its listed ability is Gathers from fish and whale; Transports land units.

Recorded values
- Available
- Fortress Age (Native Americans) ; Revolution (Maya) · European Dock
- Training
- 25 sec · 25 XP per train
- Durability & mobility
- 400 hit points · 50% ranged resistance · 9.0 speed · 29 line of sight
- Ranged attack
- 40 damage · 25 range · 3.0 attack interval
- Siege attack
- 100 damage · 25 range · 3.0 attack interval
- Ability
- Gathers from fish and whale; Transports land units
Role, availability & values
Production is available through European Dock. It has 400 hit points and 50% ranged resistance. It moves at 9.0 speed. Training costs 150 Wood and 100 Coin; it takes 25 seconds to train. Attack profile: Ranged attack deals 40 damage. Siege attack deals 100 damage. Special ability or role: Gathers from fish and whale; Transports land units.
Matchup & timing
Use this transport for a planned crossing or landing rather than sending it alone into contested water. Its listed speed is 9.0, so load the army before the route becomes unsafe and allow time for the return trip. Unload where the force has room to form up, keep an escort near the ship, and protect the shore while the last units disembark.
Native American and Maya transport ship
War Canoe is a naval unit for Native American civilizations in the Fortress Age and for Maya after the Revolution, produced at a European Dock. It costs 150 Wood and 100 Coin, takes 25 seconds to train and has 400 hit points, 50% ranged resistance, speed 9.0 and line of sight 29. Its ranged attack deals 40 damage at range 25 every three seconds, and its siege attack deals 100 at the same range and interval. It can gather from fish and whales and transport land units. The combination lets it support a water economy and move an army, but its 400 hit points make escort and route choice important. Use the transport function to reach a safe landing or flank, and unload before the ship is trapped near enemy defenses. Native American and Maya timing differs, so check the civilization and release rather than assuming both have Commerce Age access. On maps with fish, the Canoe can contribute while the army travels; on hostile water, prioritize fleet protection before loading valuable units.
Fish gathering and landing force
The War Canoe can gather from fish and whales while also transporting land units, so it can support a water economy between military trips. Keep it in safe waters while gathering and move it with the fleet when the opponent contests the coast. Its 40 ranged damage and 100 siege damage at range 25 can threaten targets, but the 400-hit-point hull should not enter a concentrated naval fight without support. When transporting, scout the landing zone and unload where the army can move inland; an enemy-held shore can trap the passengers. Native American Fortress Age access and Maya post-revolution access differ, and the European Dock source should be protected before relying on continued production.
Civilization availability
Native American access begins in Fortress Age, while Maya access follows the Revolution. Check the roster and keep the European Dock protected before relying on either timing.
Transport safety
Its 9.0 speed helps the Canoe reach a landing, while 400 hit points make escort and unloading location important. Do not expose the transport to the full enemy fleet.
Naval support role
Use the Canoe’s range to support a landing or attack from water, but screen its 400-hit-point hull from dedicated warships. Its fish gathering helps sustain it on a safe map side.
Native and Maya transport with ranged attack
The War Canoe is a naval unit associated with Native Americans and Maya in their respective versions or revolutionary contexts. It carries land units and gathers Fish and Whales, while its 40-damage ranged attack and 100-damage siege attack both reach 25 range. These functions make it a transport and a contributor to coastal pressure, but its 400 hit points are far below those of heavier warships. Avoid treating it as a fleet anchor in a direct naval exchange. Keep it protected by stronger ships or use terrain and timing to cross where enemy vessels cannot intercept.
Access, cost and landing choices
Native American access begins in the Fortress Age; Maya can receive the unit through the listed Revolution route. Production is from the European Dock, with a cost of 150 Wood and 100 Coin and a 25-second training time. Load only the troops needed for the landing so a sunk canoe does not remove an entire army, and choose a beach where those troops can exit safely. The ship’s speed of 9.0 and 29 line of sight help with scouting the route, but visibility does not reveal every enemy threat. Its siege attack can aid a prepared coastal assault after the landing force establishes control; the ship itself should withdraw if enemy ships can close and focus it.