War Junk
War Junk is Chinese naval unit in Age of Empires III, available from the Commerce Age; obtained through Asian Dock. Its listed ability is Transports land units; Gathers from fishes and whales.

Recorded values
- Available
- Commerce Age · Asian Dock
- Training
- 40 sec · 40 XP per train
- Durability & mobility
- 800 hit points · 50% ranged resistance · 8.5 speed · 26 line of sight
- Ranged attack
- 50 base damage · range 18 · attack interval 1.0 · area of effect 1 · bonus damage: 0.5x vs. Artillery
- Broadside attack
- 35 (3) base damage · range 18 · attack interval 0.05 · area of effect 1 · bonus damage: 2.0x vs. Ship
- Ability
- Transports land units; Gathers from fishes and whales
Role, availability & values
Production is available through Asian Dock. It has 800 hit points and 50% ranged resistance. It moves at 8.5 speed. Training costs 300 Wood and 100 Coin; it takes 40 seconds to train. Attack profile: Ranged attack: 50 damage at range 18; every 1.0 seconds; area of effect 1. Broadside attack: 35 damage (3) at range 18; every 0.05 seconds; area of effect 1. Special ability or role: Transports land units; Gathers from fishes and whales.
Matchup & timing
Use this transport for a planned crossing or landing rather than sending it alone into contested water. Its listed speed is 8.5, so load the army before the route becomes unsafe and allow time for the return trip. The page also records a ranged attack at 18 range; use that profile as support, not as a substitute for a protected landing. Unload where the force has room to form up, keep an escort near the ship, and protect the shore while the last units disembark.
Chinese transport and naval economy
The War Junk is a Chinese Commerce Age vessel trained at the Asian Dock for 300 Wood and 100 Coin. It has 800 hit points, 50% ranged resistance, speed 8.5 and line of sight 26. It can carry land units and gather from fish and whales, so it combines transport and economic roles with naval combat. Its recorded ranged siege attack deals 50 damage at range 18 with a one-second interval, while the broadside fires a burst of three 35-damage hits at the same range. The weapons use siege damage, so their effectiveness differs from an ordinary ranged attack and should be evaluated against the target’s resistance. On a hybrid map, the Junk can move an army across a water barrier, support fishing and protect a landing. Loading is only useful if the destination is safe: scout the coast, cover the unloading point and keep the ship away from concentrated enemy fire while carrying troops. If the opponent controls the water, escort it with other ships rather than sending it alone. The War Junk’s transport and gathering functions reward sustained map control, but its cost competes with land production and the ship needs access to water to contribute.
Escort and landing tactics
Use the transport function before the enemy has established control of the landing zone. A Junk carrying troops is an important target, and a damaged ship can force the army to disembark early or return to port. Keep its broadside focused on a priority target and let escort ships cover threats the Junk cannot handle alone.
Fishing and economy
While the ship gathers from fish or whales, keep it away from enemy warships and maintain a route back to a safe Dock. Economic use is most effective when water control is secure enough that the vessel does not have to abandon its gathering task.
Chinese transport and warship
The War Junk is a Commerce Age Chinese ship trained at the Asian Dock for 300 Wood and 100 Coin. It takes 40 seconds to build, has a limit of five, 800 hit points, 50% ranged resistance, speed 8.5 and sight 26. It can transport up to 50 land units and gather from Fish and Whales, giving it military, transport and economic roles. Its standard ranged attack deals 50 Siege damage at range 18 every second, while Broadside Attack deals repeated damage and has a 2× bonus against Ships. A War Junk can therefore help contest water while moving an army across a coastline, but building several ties up a large amount of Wood and Coin.
Broadside and crossing timing
Broadside Attack is a special ability with a 60-second cooldown, so use it when enemy ships are in range and a concentrated volley can change the naval engagement. The large transport capacity creates an opportunity to land a group behind a defended shoreline, but the War Junk must survive the crossing and unload where troops can move safely. Scout the destination and protect the ship from enemy warships before committing a valuable army. Fishing and Whale gathering can help pay for the vessel over time, yet workers or boats remain exposed while operating in contested water. Keep the War Junk’s role clear: a transport route, fishing platform or combat fleet may each call for different positioning.