Units

White Jaguar

White Jaguar is Circle of Ossus infantry available from the Exploration Age in the Age of Empires III campaign setting. Its recorded role is specialized against Treasure guardians rather than a general-purpose infantry matchup.

APPLIES TO Original game (2005); also in Definitive Edition
White Jaguar in Age of Empires III
White Jaguar
IN-GAME VALUES

Recorded values

Cost
60 Food
Training
6 XP per train
Durability & mobility
150 hit points · 10% hand resistance · 5.5 speed · 12 line of sight
Hand attack
22 damage · 1.5 attack interval · bonuses: 3.0x vs. Treasure guardian

Role, availability & values

It has 150 hit points, moves at 5.5 speed and costs 60 Food. Its hand attack deals 22 damage, with a listed 3.0× bonus against Treasure guardians. This bonus does not make it a universal counter to ordinary military units.

Matchup & timing

Use White Jaguars when Treasure guardians are part of the objective or a valuable Treasure route. Keep them with support if enemy military units are present, since their listed bonus targets guardians. Avoid relying on them as the sole frontline in a regular army.

Use the guardian bonus for treasure control

The Circle of Ossus unit has 150 hit points, 5.5 speed, and costs 60 Food. Its 22-damage hand attack gains a 3.0 multiplier against Treasure guardians. That makes it useful for the campaign’s guardian encounters, not a universal battlefield counter. Use its speed to approach a manageable Treasure and keep it away from stronger military formations.

Use mobility to reach a manageable Treasure

The White Jaguar’s 5.5 speed helps it move between Treasure locations, but its 150 hit points are still limited for a campaign infantry unit. Select a guardian encounter where its 3.0 multiplier can matter, bring support if other enemies are nearby, and withdraw rather than fighting ordinary military units without advantage. The unit’s campaign availability and guardian specialty define its use.