What collectibles are in CONTROL Resonant?
Manhattan hides 67 collectible locations that tie directly into trophies and achievements. Chasing them is a big part of any 100% run, and nothing is missable — every zone stays open in post-story free-roam.
Most collectibles appear on the map once you walk close to them: a "?" marks sketchbook scenes and secret hideouts, a camera icon marks Freeze Frame cameras, a paw print marks dogs, and a computer icon marks testing facilities. While sweeping, crack open resource crates for artifact-crafting materials — those feed the Paranatural Artisan and Paranatural Craftsman trophies.
Collectibles by type
- Fast Travel Doors — 32 doors over all 7 zones. Touch one to unlock permanent door-to-door travel.
- FBC Taskboards — 7 boards, one per zone, 6 mini-quests each (42 tasks total). Complete any 20 for the Diligent Consultant trophy.
- Dylan's Sketchbooks — 11 diorama scenes to reconstruct. Finish all of them for Work-Life Balance.
- Dogs — 8 dogs to find, one per zone plus a finale in The Gap. Return each dog's blue dragon plush toy to earn Dog's Best Friend.
- Secret Hideouts — 6 hidden shop backrooms with shop-object puzzles. Enter them all for Backroom Espionage.
- Testing Facilities — 6 underground labs with shutdown puzzles. Clear them all for Unsupervised Science and a share of Threshold Researcher.
- Taxis — 7 strange taxis, one per region, each leading into a Threshold puzzle. Ride them all for The Last Taxi and a share of Threshold Researcher.
- Freeze Frame Cameras — 14 cameras, two per zone. Sneak up behind every one for Freeze Frame and a share of Panopticon Intern.
- Pope's Research Balloons — 8 weather balloons over The Unknown zone's islands. Cut them down and place their probe relays for Pope's Research and Budding Analyst.
Collectibles by region
Manhattan is split into 7 zones — Downtown, Central, West Incursion Zone, Evacuation Zone, The Park, Underpass, and The Unknown (suggested play order: Downtown > Central > Evacuation Zone > West Incursion Zone > Underpass > The Unknown, The Park optional). Per-zone totals:
- Downtown — 9 (1 Taskboard, 2 Sketchbooks, 1 Dog, 1 Hideout, 1 Testing Facility, 1 Taxi, 2 Cameras)
- Central — 9 (1, 2, 1, 1, 1, 1, 2)
- West Incursion Zone — 8 (1, 1, 1, 1, 1, 1, 2)
- Evacuation Zone — 9 (1, 2, 1, 1, 1, 1, 2)
- The Park — 8 (1, 1, 1, 1, 1, 1, 2)
- Underpass — 6 (1, 1, 1, 1 Taxi, 2 Cameras — no Hideouts or Testing Facilities)
- The Unknown — 9 (1, 2, 1, 1, 1, 1, 2), plus all 8 Pope's Research Balloons
Several collectibles need traversal abilities: Shift gravity (Jesse Sightings: The Incursion Fault), the Reach grapple (Jesse Sightings: The Subway Fault), Ground Slam (equipped via the Mural in The Gap), and Ignite/Inferno (from the Central Zone Resonant). The Unknown zone needs Pope's Research for full travel. For the completion order, see the 100% Completion Roadmap and the full Trophies & Achievements List.
