BUILDING · SCENARIO EDITOR
Fence
A light boundary object for marking fields, compounds, or other enclosed areas on a custom map.

Overview
A light boundary object for marking fields, compounds, or other enclosed areas on a custom map.
Function and access
A light boundary object for marking fields, compounds, or other enclosed areas on a custom map This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Scenario Editor
- Cost: not separately recorded
- Construction time: not separately recorded
- Requirement or context: Scenario Editor
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 1
- Melee armor: 2
- Pierce armor: 5
- Line of sight: 2
Function and availability
A light boundary object for marking fields, compounds, or other enclosed areas on a custom map. Line of sight: 2. This entry belongs to the Scenario Editor or a scripted scenario set; it is not necessarily a structure players can construct in a standard match. Scenario authors can place it to establish a recognizable landmark or shape routes through the map; its behavior may be controlled by the scenario rather than normal construction rules.
Building statistics
Building values can vary by edition or scenario.
- Focus
- Scenario Editor · nonconstructible
- Signature / category
- Construction & function
- Release / context
- Scenario Editor
- Region
- Scenario Editor
- Classification
- Scenario Editor