BUILDING · SCENARIO EDITOR
Mosque
An unconstructible Age of Kings landmark that uses the Monastery appearance in campaigns and custom scenarios.

Overview
An unconstructible Age of Kings landmark that uses the Monastery appearance in campaigns and custom scenarios.
Function and access
An unconstructible Age of Kings landmark that uses the Monastery appearance in campaigns and custom scenarios This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Scenario Editor
- Cost: not separately recorded
- Construction time: not separately recorded
- Requirement or context: Scenario Editor
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 600
- Melee armor: 10,000
- Pierce armor: 10,000
- Line of sight: 8
Function and availability
An unconstructible Age of Kings landmark that uses the Monastery appearance in campaigns and custom scenarios. Line of sight: 8. This entry belongs to the Scenario Editor or a scripted scenario set; it is not necessarily a structure players can construct in a standard match. Scenario authors can place it to establish a recognizable landmark or shape routes through the map; its behavior may be controlled by the scenario rather than normal construction rules.
Building statistics
- Size
- 5 × 5 tiles
- Hit points
- 600
- Melee armor
- 10,000
- Pierce armor
- 10,000
Building values can vary by edition or scenario.
- Also known as
- Mosque (Age of Empires II)
- Focus
- Scenario Editor · nonconstructible
- Signature / category
- Construction & function
- Release / context
- Scenario Editor
- Region
- Scenario Editor
- Classification
- Scenario Editor