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THE ENCYCLOPEDIA

A Lesson in Warfare

CAMPAIGNS & SCENARIOS · AGE OF EMPIRES II ONLY

CAMPAIGN · CHRONICLES

A Lesson in Warfare

Alexander begins with almost no troops and must earn his place in Philip’s army. Build the southern settlement, complete the tasks set by Parmenion and Cleitus, and use the terrain and horse pens to disrupt the Scythians before joining Philip for the final battle against Atheas.

A Lesson in Warfare Chronicles scenario map
A Lesson in Warfare Chronicles scenario map

Overview

Alexander begins with almost no troops and must earn his place in Philip’s army. Build the southern settlement, complete the tasks set by Parmenion and Cleitus, and use the terrain and horse pens to disrupt the Scythians before joining Philip for the final battle against Atheas.

Scenario briefing

Alexander begins with almost no troops and must earn his place in Philip’s army. Build the southern settlement, complete the tasks set by Parmenion and Cleitus, and use the terrain and horse pens to disrupt the Scythians before joining Philip for the final battle against Atheas The stated objectives are Bring Alexander to Bucephalus and mount the horse.; Keep the starting Town Center alive, advance to the Classical Age, and reach the required Villager count.; Meet Parmenion, hide soldiers in the grass, and destroy the Scythian supply convoy.; Meet Cleitus, investigate the horse pens, and stampede the Scythian horses.; Reach the battlefield through an allied camp and defeat King Atheas while Philip survives..

Mission and campaign context

Alexander begins with almost no troops and must earn his place in Philip’s army. Build the southern settlement, complete the tasks set by Parmenion and Cleitus, and use the terrain and horse pens to disrupt the Scythians before joining Philip for the final battle against Atheas. Alexander begins with almost no troops and must earn his place in Philip’s army. Build the southern settlement, complete the tasks set by Parmenion and Cleitus, and use the terrain and horse pens to disrupt the Scythians before joining Philip for the final battle against Atheas Objectives: Bring Alexander to Bucephalus and mount the horse; Keep the starting Town Center alive, advance to the Classical Age, and reach the required Villager count; Meet Parmenion, hide soldiers in the grass, and destroy the Scythian supply convoy; Meet Cleitus, investigate the horse pens, and stampede the Scythian horses; Reach the battlefield through an allied camp and defeat King Atheas while Philip survives.

Mission overview

Alexander begins with almost no troops and must earn his place in Philip’s army. Build the southern settlement, complete the tasks set by Parmenion and Cleitus, and use the terrain and horse pens to disrupt the Scythians before joining Philip for the final battle against Atheas.

Objectives

  1. Bring Alexander to Bucephalus and mount the horse.
  2. Keep the starting Town Center alive, advance to the Classical Age, and reach the required Villager count.
  3. Meet Parmenion, hide soldiers in the grass, and destroy the Scythian supply convoy.
  4. Meet Cleitus, investigate the horse pens, and stampede the Scythian horses.
  5. Reach the battlefield through an allied camp and defeat King Atheas while Philip survives.
Focus
Scenario · Alexander the Great
Signature / category
Story & scenarios
Release / context
Chronicles
Region
Chronicles
Classification
Chronicles
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