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Horse

UNITS · AGE OF EMPIRES II ONLY

UNIT · SCENARIO EDITOR

Horse

Horse is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit.

Horse Age of Empires II unit icon
Horse Age of Empires II unit icon

Overview

Horse is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit.

Availability and investment

Horse becomes available in Scenario Editor. It is associated with Scenario Editor (Civilian animal). The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

      Field use

      Keep this worker doing its assigned economic task; its contribution compounds over time, while taking it off work or losing it has an economic cost.

      Battlefield role and use

      Horse is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit. This is a map entity rather than an ordinary production choice. Its food, herd, or threat role depends on where it spawns and how nearby Villagers interact with it.

      Focus
      Wildlife · Civilian animal
      Signature / category
      Civilian animal
      Release / context
      Scenario Editor
      Classification
      Animals
      Ⅱ

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