FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Booming

CAMPAIGNS & SCENARIOS · AGE OF EMPIRES II ONLY

CAMPAIGN · THE ART OF WAR

Booming

Grow a large economy from the Castle Age by adding Town Centers and maintaining constant Villager production. Keep housing and food income ahead of demand while gathering the resources needed for the final Age.

Booming Age of Empires II scenario minimap
Booming Age of Empires II scenario minimap

Overview

Grow a large economy from the Castle Age by adding Town Centers and maintaining constant Villager production. Keep housing and food income ahead of demand while gathering the resources needed for the final Age.

Scenario briefing

Grow a large economy from the Castle Age by adding Town Centers and maintaining constant Villager production. Keep housing and food income ahead of demand while gathering the resources needed for the final Age The stated objectives are Train 100 Villagers.; Advance to the Imperial Age..

How to execute the plan

Add Town Centers when the map and army can protect the investment, then keep their Villager queues and housing synchronized. Shift workers toward Farms and needed wood as the extra queues increase food demand; use rally points so new Villagers begin gathering immediately.

Risks and response

Several Town Centers can leave too few resources for an army. Scout for a timing attack, keep enough units or walls to protect the new economy, and pause expansion when the opponent can reach the bases before extra Villagers pay back.

Mission overview

Grow a large economy from the Castle Age by adding Town Centers and maintaining constant Villager production. Keep housing and food income ahead of demand while gathering the resources needed for the final Age.

Objectives

  1. Train 100 Villagers.
  2. Advance to the Imperial Age.
Focus
Scenario · Skill challenge
Signature / category
Story & scenarios
Release / context
The Art of War
Classification
Scenarios
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