GUIDE · RANDOM MAPS
Mired
A nomadic start places Villagers together beside a pond that cannot support a Town Center. Move to a nearby woodline to settle; Boars provide early food, while richer wood and mines lie farther from the center.

Overview
A nomadic start places Villagers together beside a pond that cannot support a Town Center. Move to a nearby woodline to settle; Boars provide early food, while richer wood and mines lie farther from the center.
Map type and generation
Mired is listed as Hybrid, with the features Nomad & migration, Forests & woodlines. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Identify the few usable entrances and secure them deliberately. Walls and narrow routes can buy time for an economy, but they also make the contested opening or cut-through especially important. Treat the opening settlement location as a major decision: check nearby food, wood, and access to the next resource before placing production or expanding. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
A nomadic start places Villagers together beside a pond that cannot support a Town Center. Move to a nearby woodline to settle; Boars provide early food, while richer wood and mines lie farther from the center. Prioritize a safe Town Center site with nearby food and wood, then scout outward once Villager production is stable. Pool scope: Standard.
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- Map layout · Hybrid · Standard · Hybrid map · Standard · Definitive Edition
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