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Northern Isles

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · RANDOM MAPS

Northern Isles

Each player begins on a private island with a Transport Ship, while a smaller central island holds Gold, Stone, and aggressive wildlife. The larger, more regular starting islands still leave players open to attacks from the sea.

Northern Isles Age of Empires II map artwork
Northern Isles Age of Empires II map artwork

Overview

Each player begins on a private island with a Transport Ship, while a smaller central island holds Gold, Stone, and aggressive wildlife. The larger, more regular starting islands still leave players open to attacks from the sea.

Map type and generation

Northern Isles is listed as Water, with the features Water & crossings, Contested center, Open terrain. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.

Planning a match

Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.

Map plan: Northern Isles central-island control

Northern Isles gives each player a private island and a Transport Ship, while the smaller central island contains Gold, Stone, and aggressive wildlife. The starts are safer from land raids but remain exposed to naval attacks Use the starting Transport Ship to scout the central island and identify a landing that avoids the wildlife. Establish a protected foothold to claim a mine, then secure the sea lane with warships before sending more Villagers. Keep a reserve at home because enemy ships can still reach the private island The central island is valuable but costly to contest without naval cover. Do not unload the entire economy before clearing the landing, and watch for a sea raid while the army is away

How to use this reference

Each player begins on a private island with a Transport Ship, while a smaller central island holds Gold, Stone, and aggressive wildlife. The larger, more regular starting islands still leave players open to attacks from the sea. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.

Focus
Map layout · Water · Standard · Water map · Standard · Lords of the West
Signature / category
Map overview
Release / context
Map pool
Region
Random maps
Classification
Maps
Map features
Water & crossings · Contested center · Open terrain
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