GUIDE · RANDOM MAPS
Northern Isles
Each player begins on a private island with a Transport Ship, while a smaller central island holds Gold, Stone, and aggressive wildlife. The larger, more regular starting islands still leave players open to attacks from the sea.

Overview
Each player begins on a private island with a Transport Ship, while a smaller central island holds Gold, Stone, and aggressive wildlife. The larger, more regular starting islands still leave players open to attacks from the sea.
Map type and generation
Northern Isles is listed as Water, with the features Water & crossings, Contested center, Open terrain. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.
Map plan: Northern Isles central-island control
Northern Isles gives each player a private island and a Transport Ship, while the smaller central island contains Gold, Stone, and aggressive wildlife. The starts are safer from land raids but remain exposed to naval attacks Use the starting Transport Ship to scout the central island and identify a landing that avoids the wildlife. Establish a protected foothold to claim a mine, then secure the sea lane with warships before sending more Villagers. Keep a reserve at home because enemy ships can still reach the private island The central island is valuable but costly to contest without naval cover. Do not unload the entire economy before clearing the landing, and watch for a sea raid while the army is away
How to use this reference
Each player begins on a private island with a Transport Ship, while a smaller central island holds Gold, Stone, and aggressive wildlife. The larger, more regular starting islands still leave players open to attacks from the sea. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Water · Standard · Water map · Standard · Lords of the West
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings · Contested center · Open terrain