GUIDE · RANDOM MAPS
Water Nomad
A nomadic start scatters seven Villagers and six Fishing Ships across the map, with no Town Center or Scout. Mostly buildable shallows and deep-water pools require players to settle a dry patch and use both land and naval forces.

Overview
A nomadic start scatters seven Villagers and six Fishing Ships across the map, with no Town Center or Scout. Mostly buildable shallows and deep-water pools require players to settle a dry patch and use both land and naval forces.
Map type and generation
Water Nomad is listed as Hybrid, with the features Nomad & migration, Water & crossings. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Treat the opening settlement location as a major decision: check nearby food, wood, and access to the next resource before placing production or expanding. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
A nomadic start scatters seven Villagers and six Fishing Ships across the map, with no Town Center or Scout. Mostly buildable shallows and deep-water pools require players to settle a dry patch and use both land and naval forces. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. Prioritize a safe Town Center site with nearby food and wood, then scout outward once Villager production is stable. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
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- Map layout · Hybrid · Standard · Hybrid map · Standard · Rise of the Rajas
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