TECHNOLOGY · TOWN CENTER
Loom
Improves villager resilience, helping workers survive raids and wild animals.

Overview
Improves villager resilience, helping workers survive raids and wild animals.
Effect and affected units
Loom changes villagers +15 HP, +1 melee / +2 pierce armor. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Dark Age at the Town Center. The recorded cost is 50 Gold, and the research time is 25 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Loom villager-risk timing
Loom improves Villager survivability, which matters most before early raiding or when workers must cross dangerous terrain. Time it against the actual opening threat and the value of keeping economic production running Research Loom when the opponent’s scout or early pressure can reach Villagers before your defenses are ready, or before sending a worker to lure wildlife, wall, or build in an exposed area. Use the extra durability to buy time for a retreat or garrison, not to fight a military group. Resume Villager and Town Center production immediately after the protection is in place Loom costs time and resources that could otherwise advance the opening, and it becomes less decisive against larger armies. Do not treat a Loomed Villager as a combat unit or leave workers exposed because they can take a few more hits
Effect and research timing
Improves villager resilience, helping workers survive raids and wild animals. Effect: Villagers +15 HP, +1 melee / +2 pierce armor. Research becomes available in: Dark Age; Research at: Town Center; Research cost: 50 Gold; Research time: 25 seconds. Its payoff is economic: the benefit accumulates through later work, so researching it earlier leaves more time for the improvement to matter.
Research details
- Age
- Dark Age
- Research building
- Town Center
- Cost
- 50 Gold
- Research time
- 25 seconds
- Effect
- Villagers +15 HP, +1 melee / +2 pierce armor
Research requirements and effects for this entry.
- Focus
- Research
- Signature / category
- Town Center
- Release / context
- Core system
- Region
- Town Center
- Classification
- Technologies