TECHNOLOGY · CIVILIZATION-SPECIFIC
Medical Corps
Elephant units slowly regenerate health.

Overview
Effect and affected units
Medical Corps changes elephant units regenerate 30 HP per minute. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Castle Age at the Castle. The recorded cost is not separately recorded, and the research time is 45 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Medical Corps elephant-sustain plan
Medical Corps adds gradual regeneration to Dravidian elephant units, making it a long-fight benefit rather than a quick between-battle heal. Use it to preserve damaged elephants through sustained engagements and repeated pressure Research the technology when Battle Elephants are a central part of the army and can remain in combat long enough to recover health over time. Keep the elephants screened from their strongest counters, retreat damaged units behind the line when possible, and rotate replacements forward rather than expecting a single elephant to heal fully between battles. Pair the force with ranged support that handles threats the elephants cannot reach efficiently High hit points mean complete healing takes a long time, so the regeneration will not undo a bad engagement immediately. The technology does not repair the elephant line’s missing upgrades or poor matchups by itself; compare its cost with more units, counters, or protection
Effect and research timing
Elephant units slowly regenerate health. Effect: Elephant units regenerate 30 HP per minute. Research becomes available in: Castle Age; Research at: Castle; Research time: 45 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Castle Age
- Research building
- Castle
- Research time
- 45 seconds
Research requirements and effects for this entry.
- Focus
- Unique technology · Dravidians
- Signature / category
- Unique technology · Dravidians
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies