TECHNOLOGY · CIVILIZATION-SPECIFIC
Perfusion
Barracks work much faster.

Overview
Barracks work much faster.
Effect and affected units
Perfusion changes barracks work 100% faster. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Imperial Age at the Castle. The recorded cost is 400 Wood, 600 Gold, and the research time is 40 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Perfusion Goth production-surge plan
Perfusion greatly increases Goth military production, turning a stable late-game economy into a rapid wave of Champions, Halberdiers, or Huskarls. Build enough production and resource income to use the faster rate Prepare food, gold, and multiple Barracks before researching Perfusion, then keep the queues active and rally troops toward one target. Choose Champions against infantry, Halberdiers against cavalry, or Huskarls when the opponent’s ranged line is the main threat. Use the production surge to replace losses quickly and keep the opponent defending while siege attacks a key position Faster training cannot fix a weak economy or a poor unit matchup. Avoid spending on the technology before the Barracks network exists, and do not flood the map with one unit line if the opponent can counter it efficiently
Effect and research timing
Barracks work much faster. Effect: Barracks work 100% faster. Research becomes available in: Imperial Age; Research at: Castle; Research cost: 400 Wood, 600 Gold; Research time: 40 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option.
Research details
- Age
- Imperial Age
- Research building
- Castle
- Research time
- 40 seconds
- Effect
- Barracks work 100% faster
Research requirements and effects for this entry.
- Focus
- Unique technology · Goths
- Signature / category
- Unique technology · Goths
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies