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Royal Heirs

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Royal Heirs

Shotel Warriors and Camels take less damage from mounted units.

Royal Heirs Age of Empires II technology artwork
Royal Heirs Age of Empires II technology artwork

Overview

Shotel Warriors and Camels take less damage from mounted units.

Effect and affected units

Royal Heirs changes shotel Warriors and Camel units receive -3 damage from mounted units. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Castle Age at the Castle. The recorded cost is 300 Food, 300 Gold, and the research time is 40 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Royal Heirs camel-and-Shotel matchup plan

Royal Heirs improves the durability of Ethiopian Camels and Shotel Warriors against the attack types they most often face. Use the upgrade to support their speed and anti-cavalry role, while recognizing the late-game gaps in the camel line Research Royal Heirs when Camels or Shotel Warriors are an active answer to cavalry pressure. Send Camels to meet mounted units and use their mobility to protect ranged troops; deploy Shotel Warriors to chase vulnerable Cavalry Archers or exploit a flank. In trash-heavy late games, combine upgraded Shotels with a ranged core and use their speed to punish openings rather than absorbing fire The upgrade does not supply missing hit points or armor upgrades for Heavy Camels, so foot archers remain dangerous. Do not use the technology as a reason to take a stationary fight; mobility and target choice are essential

Effect and research timing

Shotel Warriors and Camels take less damage from mounted units. Effect: Shotel Warriors and Camel units receive -3 damage from mounted units. Research becomes available in: Castle Age; Research at: Castle; Research cost: 300 Food, 300 Gold; Research time: 40 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
Castle
Cost
300 Food, 300 Gold
Research time
40 seconds
Effect
Shotel Warriors and Camel units receive -3 damage from mounted units

Research requirements and effects for this entry.

Focus
Unique technology · Ethiopians
Signature / category
Unique technology · Ethiopians
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

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