CIVILIZATION · EAST AFRICA
Ethiopians
Ethiopians are part of Age of Empires II, representing East Africa and emphasizing archers & siege. Their signature roster includes the Shotel Warrior. Archer-line units fire faster.

Overview
Ethiopians are part of Age of Empires II, representing East Africa and emphasizing archers & siege. Their signature roster includes the Shotel Warrior. Archer-line units fire faster.
Civilization identity
Ethiopians is classified as East Africa and is centered on archers & siege. Its defining roster entry is Shotel Warrior. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, outposts gain line of sight and no longer cost stone; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Archer-line units fire faster Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
- Advancing to a new Age grants food and gold Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
- Pikeman research is free This changes the resource investment or timing needed to field the affected option.
Signature units and unique technologies
Shotel Warrior: Fast, lightly protected infantry that can be trained quickly and strikes hard These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Royal Heirs: Shotel Warriors and Camels take less damage from mounted units
- Torsion Engines: Siege Workshop units gain a larger blast radius
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Play the opening carefully and use the resources gained on age advancement to establish a timely ranged army.
- Core army: Archer-line units are the central strength, supported by siege and specialized infantry.
- Transition: Use the Castle Age power spike to maintain ranged pressure, then transition into siege or the unique unit when needed.
- Watch for: The economy is less forgiving before its age-up bonuses arrive; defend early and avoid spending food that delays the next Age.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Champion, Gambesons
- Archery Range: Hand Cannoneer, Parthian Tactics
- Stable: Paladin, Battle Elephant, Steppe Lancer, Bloodlines
- Castle: Hoardings
- Dock: Fast Fire Ship, Heavy Demolition Ship, Elite Cannon Galleon
- Monastery: Redemption, Block Printing
- Defensive structures: Bombard Tower
- Blacksmith: Plate Barding Armor
- University: Bombard Tower, Arrowslits, Treadmill Crane, Carvel Hull, Siphons
- Mill: Crop Rotation
- Market:
Team-game role
The team bonus is Outposts gain line of sight and no longer cost stone. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature unit: Shotel Warrior. Distinctive bonuses: Advancing to a new Age grants food and gold. Pikeman research is free. In team games, its team bonus is Outposts gain line of sight and no longer cost stone. Its unique technologies are Royal Heirs (shotel Warriors and Camels take less damage from mounted units); Torsion Engines (siege Workshop units gain a larger blast radius).
Unique units
Team bonus
Outposts gain line of sight and no longer cost stone.
Civilization bonuses
Unique technologies
- Also known as
- Ethiopians (Age of Empires II)
- Focus
- Archers & siege
- Signature / category
- Shotel Warrior
- Release / context
- The African Kingdoms
- Region
- East Africa
- Classification
- African