UNIT · BARRACKS
Champion
The final standard militia-line fighter, suited to sustained ground combat.


Overview
The final standard militia-line fighter, suited to sustained ground combat.
Availability and investment
Champion becomes available in Imperial Age. Its listed production context is Barracks. The listed cost is 50 Food, 20 Gold and the training time is 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 14
- Hit points: 70
- Melee armor: 1
- Pierce armor: 1
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 0.96
- Bonus damage vs. Shock Infantry: 9
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Champion deals +9 bonus damage to units in the Shock infantry class
- Champion deals +4 bonus damage to units in the Standard building class
Battlefield role and use
The final standard militia-line fighter, suited to sustained ground combat. Available in the Imperial Age. Training cost: 50 Food, 20 Gold. Training time: 21 seconds. Its upgrade path is Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion. It must close to attack, so formation support and the opponent’s bonus-damage counters determine whether it trades efficiently in a prolonged fight.
Base unit statistics
- Age
- Imperial Age
- Training time
- 21 seconds
- Melee attack
- 14
- Reload time
- 2 seconds
- Movement speed
- 0.96
- Bonus damage vs. Shock Infantry
- 9
Base values before civilization bonuses or researched technologies.
- Focus
- Infantry · melee
- Signature / category
- Barracks
- Release / context
- Core roster
- Region
- Barracks
- Classification
- Units
upgrade Line: Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion