FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Champion

UNITS · AGE OF EMPIRES II ONLY

UNIT · BARRACKS

Champion

The final standard militia-line fighter, suited to sustained ground combat.

Champion in-game unit artwork
Champion in-game unit artwork

Overview

The final standard militia-line fighter, suited to sustained ground combat.

Availability and investment

Champion becomes available in Imperial Age. Its listed production context is Barracks. The listed cost is 50 Food, 20 Gold and the training time is 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

Armor classes and counters

Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

Battlefield role and use

The final standard militia-line fighter, suited to sustained ground combat. Available in the Imperial Age. Training cost: 50 Food, 20 Gold. Training time: 21 seconds. Its upgrade path is Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion. It must close to attack, so formation support and the opponent’s bonus-damage counters determine whether it trades efficiently in a prolonged fight.

Base unit statistics

Cost
50 Food, 20 Gold
Training time
21 seconds
Melee attack
14
Reload time
2 seconds
Movement speed
0.96
Bonus damage vs. Shock Infantry
9

Base values before civilization bonuses or researched technologies.

Focus
Infantry · melee
Signature / category
Barracks
Release / context
Core roster
Region
Barracks
Classification
Units

upgrade Line: Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion

Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.