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THE ENCYCLOPEDIA

Two-Handed Swordsman

UNITS · AGE OF EMPIRES II ONLY

UNIT · BARRACKS

Two-Handed Swordsman

A late-game upgrade that strengthens the militia line’s damage and durability.

Two-Handed Swordsman in-game unit artwork
Two-Handed Swordsman in-game unit artwork

Overview

A late-game upgrade that strengthens the militia line’s damage and durability.

Availability and investment

Two-Handed Swordsman becomes available in Imperial Age. Its listed production context is Barracks. The listed cost is 50 Food, 20 Gold and the training time is 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

Armor classes and counters

Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

Related unit plan: Two-Handed Swordsman early-Imperial answer

Two-Handed Swordsman: Two-Handed Swordsmen offer an affordable attack increase when the Imperial Age begins, and can be useful in a focused infantry push against Halberdiers, rams, or Eagle Warriors. Their place in the technology tree makes timing important Research the upgrade when the existing infantry line can immediately use the stronger attack. Move the group with siege or ranged support to remove a specific counter formation, then reassess whether Champion is a better long-term investment The upgrade is often transitional because Champion becomes available after it. Avoid investing if the army is not ready to fight or if the opponent’s composition calls for a different counter

Battlefield role and use

A late-game upgrade that strengthens the militia line’s damage and durability. Available in the Imperial Age. Training cost: 50 Food, 20 Gold. Training time: 21 seconds. Its upgrade path is Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion. It must close to attack, so formation support and the opponent’s bonus-damage counters determine whether it trades efficiently in a prolonged fight.

Base unit statistics

Cost
50 Food, 20 Gold
Training time
21 seconds
Melee attack
12
Reload time
2 seconds
Movement speed
0.96
Bonus damage vs. Shock Infantry
9

Base values before civilization bonuses or researched technologies.

Focus
Infantry · melee
Signature / category
Barracks
Release / context
Core roster
Region
Barracks
Classification
Units

upgrade Line: Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion

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