UNIT · BARRACKS
Militia line
A broadly available melee line that upgrades from early raiders into heavily armored swordsmen.

Overview
A broadly available melee line that upgrades from early raiders into heavily armored swordsmen.
Availability and investment
Militia line becomes available in Militia: Dark Age · Man-at-Arms: Feudal Age · Long Swordsman: Castle Age · Two-Handed Swordsman: Imperial Age · Champion: Imperial Age. Its listed production context is Barracks. The listed cost is Militia: 50 Food, 20 Gold · Man-at-Arms: 50 Food, 20 Gold · Long Swordsman: 50 Food, 20 Gold · Two-Handed Swordsman: 50 Food, 20 Gold · Champion: 50 Food, 20 Gold and the training time is Militia: 21 seconds · Man-at-Arms: 21 seconds · Long Swordsman: 21 seconds · Two-Handed Swordsman: 21 seconds · Champion: 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: Militia: 4 · Man-at-Arms: 6 · Long Swordsman: 9 · Two-Handed Swordsman: 12 · Champion: 14
- Hit points: Militia: 40 · Man-at-Arms: 45 · Long Swordsman: 60 · Two-Handed Swordsman: 65 · Champion: 70
- Melee armor: Militia: 0 · Man-at-Arms: 0 · Long Swordsman: 1 · Two-Handed Swordsman: 1 · Champion: 1
- Pierce armor: Militia: 1 · Man-at-Arms: 1 · Long Swordsman: 1 · Two-Handed Swordsman: 1 · Champion: 1
- Line of sight: Militia: 4 in Dark Age; 6 from Feudal Age · Man-at-Arms: 6 · Long Swordsman: 6 · Two-Handed Swordsman: 7 · Champion: 7
- Reload time: Militia: 2 seconds · Man-at-Arms: 2 seconds · Long Swordsman: 2 seconds · Two-Handed Swordsman: 2 seconds · Champion: 2 seconds
- Movement speed: Militia: 0.9 · Man-at-Arms: 0.96 · Long Swordsman: 0.96 · Two-Handed Swordsman: 0.96 · Champion: 0.96
- Bonus damage vs. Shock Infantry: Man-at-Arms: +3 · Long Swordsman: +8 · Two-Handed Swordsman: +9 · Champion: +9
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Battlefield role and use
A broadly available melee line that upgrades from early raiders into heavily armored swordsmen. Availability across the line: Militia: Dark Age · Man-at-Arms: Feudal Age · Long Swordsman: Castle Age · Two-Handed Swordsman: Imperial Age · Champion: Imperial Age. Its upgrade path is Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion. It must close to attack, so formation support and the opponent’s bonus-damage counters determine whether it trades efficiently in a prolonged fight.
Upgrade-line comparison
- Age
- Militia: Dark Age · Man-at-Arms: Feudal Age · Long Swordsman: Castle Age · Two-Handed Swordsman: Imperial Age · Champion: Imperial Age
- Cost
- Militia: 50 Food, 20 Gold · Man-at-Arms: 50 Food, 20 Gold · Long Swordsman: 50 Food, 20 Gold · Two-Handed Swordsman: 50 Food, 20 Gold · Champion: 50 Food, 20 Gold
- Training time
- Militia: 21 seconds · Man-at-Arms: 21 seconds · Long Swordsman: 21 seconds · Two-Handed Swordsman: 21 seconds · Champion: 21 seconds
- Hit points
- Militia: 40 · Man-at-Arms: 45 · Long Swordsman: 60 · Two-Handed Swordsman: 65 · Champion: 70
- Melee attack
- Militia: 4 · Man-at-Arms: 6 · Long Swordsman: 9 · Two-Handed Swordsman: 12 · Champion: 14
- Melee armor
- Militia: 0 · Man-at-Arms: 0 · Long Swordsman: 1 · Two-Handed Swordsman: 1 · Champion: 1
- Pierce armor
- Militia: 1 · Man-at-Arms: 1 · Long Swordsman: 1 · Two-Handed Swordsman: 1 · Champion: 1
- Line of sight
- Militia: 4 in Dark Age; 6 from Feudal Age · Man-at-Arms: 6 · Long Swordsman: 6 · Two-Handed Swordsman: 7 · Champion: 7
- Reload time
- Militia: 2 seconds · Man-at-Arms: 2 seconds · Long Swordsman: 2 seconds · Two-Handed Swordsman: 2 seconds · Champion: 2 seconds
- Movement speed
- Militia: 0.9 · Man-at-Arms: 0.96 · Long Swordsman: 0.96 · Two-Handed Swordsman: 0.96 · Champion: 0.96
- Bonus damage vs. Shock Infantry
- Man-at-Arms: +3 · Long Swordsman: +8 · Two-Handed Swordsman: +9 · Champion: +9
Base values before civilization bonuses or researched technologies.
- Focus
- Infantry
- Signature / category
- Barracks
- Release / context
- Core roster
- Region
- Barracks
- Classification
- Units
upgrade Line: Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion