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THE ENCYCLOPEDIA

Militia line

UNITS · AGE OF EMPIRES II ONLY

UNIT · BARRACKS

Militia line

A broadly available melee line that upgrades from early raiders into heavily armored swordsmen.

Militia line Age of Empires II artwork
Militia line Age of Empires II artwork

Overview

A broadly available melee line that upgrades from early raiders into heavily armored swordsmen.

Availability and investment

Militia line becomes available in Militia: Dark Age · Man-at-Arms: Feudal Age · Long Swordsman: Castle Age · Two-Handed Swordsman: Imperial Age · Champion: Imperial Age. Its listed production context is Barracks. The listed cost is Militia: 50 Food, 20 Gold · Man-at-Arms: 50 Food, 20 Gold · Long Swordsman: 50 Food, 20 Gold · Two-Handed Swordsman: 50 Food, 20 Gold · Champion: 50 Food, 20 Gold and the training time is Militia: 21 seconds · Man-at-Arms: 21 seconds · Long Swordsman: 21 seconds · Two-Handed Swordsman: 21 seconds · Champion: 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

Battlefield role and use

A broadly available melee line that upgrades from early raiders into heavily armored swordsmen. Availability across the line: Militia: Dark Age · Man-at-Arms: Feudal Age · Long Swordsman: Castle Age · Two-Handed Swordsman: Imperial Age · Champion: Imperial Age. Its upgrade path is Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion. It must close to attack, so formation support and the opponent’s bonus-damage counters determine whether it trades efficiently in a prolonged fight.

Upgrade-line comparison

Cost
Militia: 50 Food, 20 Gold · Man-at-Arms: 50 Food, 20 Gold · Long Swordsman: 50 Food, 20 Gold · Two-Handed Swordsman: 50 Food, 20 Gold · Champion: 50 Food, 20 Gold
Training time
Militia: 21 seconds · Man-at-Arms: 21 seconds · Long Swordsman: 21 seconds · Two-Handed Swordsman: 21 seconds · Champion: 21 seconds
Reload time
Militia: 2 seconds · Man-at-Arms: 2 seconds · Long Swordsman: 2 seconds · Two-Handed Swordsman: 2 seconds · Champion: 2 seconds
Movement speed
Militia: 0.9 · Man-at-Arms: 0.96 · Long Swordsman: 0.96 · Two-Handed Swordsman: 0.96 · Champion: 0.96
Bonus damage vs. Shock Infantry
Man-at-Arms: +3 · Long Swordsman: +8 · Two-Handed Swordsman: +9 · Champion: +9

Base values before civilization bonuses or researched technologies.

Focus
Infantry
Signature / category
Barracks
Release / context
Core roster
Region
Barracks
Classification
Units

upgrade Line: Militia → Man-at-Arms → Long Swordsman → Two-Handed Swordsman → Champion

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