UNIT · ETHIOPIANS
Shotel Warrior
Fast, lightly protected infantry that can be trained quickly and strikes hard.

Overview
Fast, lightly protected infantry that can be trained quickly and strikes hard.
Availability and investment
Shotel Warrior becomes available in Castle Age. Its listed production context is Ethiopians. The listed cost is 50 Food and the training time is 8 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 45
- Melee armor: 0
- Pierce armor: 0
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.2
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Shotel Warrior deals +2 bonus damage to units in the Shock infantry class
Related unit plan: Shotel Warrior fast-raid route
Shotel Warrior: Shotel Warriors combine high damage with speed and fast production, making them effective at reaching isolated Villagers or lightly defended buildings. Use their mobility to create a short pressure window or assemble a quick defensive force Scout for a route around walls, then send a concentrated group to strike one exposed resource line or production site. Keep them moving between targets and use their fast creation to replace losses only when the raid is still buying time They should not attack fortified structures or fight a durable frontline without support. A failed raid can waste the unit’s speed advantage and leave the main army short
Battlefield role and use
Fast, lightly protected infantry that can be trained quickly and strikes hard. Available in the Castle Age. Training cost: 50 Food. Training time: 8 seconds. This civilization-specific unit is available to the Ethiopians. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Cost
- 50 Food
- Training time
- 8 seconds
- Reload time
- 2 seconds
- Movement speed
- 1.2
Base values before civilization bonuses or researched technologies.
- Also known as
- Shotel Warrior (Age of Empires II)
- Focus
- Unique unit · Ethiopians
- Signature / category
- Ethiopians
- Release / context
- Civilization roster
- Region
- Ethiopians
- Classification
- Unique units