TECHNOLOGY · CIVILIZATION-SPECIFIC
Silk Armor
Scout Cavalry, Steppe Lancers, and Mounted Archers gain armor.

Overview
Scout Cavalry, Steppe Lancers, and Mounted Archers gain armor.
Effect and affected units
Silk Armor changes scout Cavalry line, mounted archers, and Steppe Lancers +1/+1 armor.. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Castle Age at the Castle. The recorded cost is 400 Wood, 300 Gold, and the research time is 40 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Silk Armor mounted-ranged power spike
Silk Armor improves the durability of Tatar Cavalry Archers, Light Cavalry, and Steppe Lancers, so it can strengthen several lines at once. Its broad coverage is most useful when the composition mixes ranged cavalry with stable units Build the unit lines you intend to use, then research Silk Armor as a shared defensive upgrade when the army needs to absorb arrows or survive contact during raids. Pair Cavalry Archers with mobile screening units and use Steppe Lancers or Hussars to pressure exposed sides while the ranged group attacks from a safer angle. Take advantage of Tatar elevation bonuses by choosing fights from higher ground whenever possible The armor does not replace good positioning or guarantee favorable trades against counters. If only one unit line is active, compare the upgrade with the specialized armor technology or additional production that directly supports that line
Effect and research timing
Scout Cavalry, Steppe Lancers, and Mounted Archers gain armor. Effect: Scout Cavalry line, mounted archers, and Steppe Lancers +1/+1 armor. Research becomes available in: Castle Age; Research at: Castle; Research cost: 400 Wood, 300 Gold; Research time: 40 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Castle Age
- Research building
- Castle
- Research time
- 40 seconds
- Effect
- Scout Cavalry line, mounted archers, and Steppe Lancers +1/+1 armor.
Research requirements and effects for this entry.
- Focus
- Unique technology · Tatars
- Signature / category
- Unique technology · Tatars
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies