UNIT · INCAS
Champi Warrior
Inca infantry that fills the civilization’s distinctive early foot-soldier role.

Overview
Inca infantry that fills the civilization’s distinctive early foot-soldier role.
Availability and investment
Champi Warrior becomes available in Castle Age. Its listed production context is Incas. The listed cost is 50 Food, 25 Gold and the training time is 26 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 55
- Melee armor: 0
- Pierce armor: 3
- Line of sight: 6
- Reload time: 2 seconds
- Movement speed: 1.1
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Champi Warrior deals +1 bonus damage to units in the Shock infantry class
- Champi Warrior deals +3 bonus damage to units in the Siege weapon class
- Champi Warrior deals +2 bonus damage to units in the Standard building class
Related unit plan: Champi Warrior Castle Age transition
Champi Warrior: Champi Warriors fill a basic Castle Age infantry role while retaining enough mobility to support raids. When the line is part of the plan, its upgrade adds enough combat value to deserve early consideration Use Champi Warriors to pressure exposed economy or support a push where infantry can stay near the main army. Research the relevant upgrade when the line is seeing regular use, then keep the group together and add ranged support against units that can kite it The unit does not automatically outperform every generic infantry option. Avoid investing in its upgrade when the opponent has shifted to counters or when the economy needs resources for a more urgent response
Battlefield role and use
Inca infantry that fills the civilization’s distinctive early foot-soldier role. Available in the Castle Age. Training cost: 50 Food, 25 Gold. Training time: 26 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 26 seconds
- Reload time
- 2 seconds
- Movement speed
- 1.1
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Incas
- Signature / category
- Incas
- Release / context
- The Last Chieftains
- Region
- Incas
- Classification
- Units