UNIT · BULGARIANS
Elite Dismounted Konnik
A stronger dismounted Konnik produced when an upgraded cavalry form is defeated.

Overview
A stronger dismounted Konnik produced when an upgraded cavalry form is defeated.
Availability and investment
Elite Dismounted Konnik becomes available in Castle Age. Its listed production context is Bulgarians. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 13
- Hit points: 50
- Melee armor: 2
- Pierce armor: 2
- Line of sight: 5
- Reload time: 2.4 seconds
- Movement speed: 0.9
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Elite Dismounted Konnik deals +4 bonus damage to units in the Standard building class
Battlefield role and use
A stronger dismounted Konnik produced when an upgraded cavalry form is defeated. Available in the Castle Age. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Melee attack
- 13
- Reload time
- 2.4 seconds
- Movement speed
- 0.9
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Bulgarians
- Signature / category
- Bulgarians
- Release / context
- The Last Khans
- Region
- Bulgarians
- Classification
- Units