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THE ENCYCLOPEDIA

Elite Dismounted Konnik

UNITS · AGE OF EMPIRES II ONLY

UNIT · BULGARIANS

Elite Dismounted Konnik

A stronger dismounted Konnik produced when an upgraded cavalry form is defeated.

Elite Dismounted Konnik Age of Empires II unit icon
Elite Dismounted Konnik Age of Empires II unit icon

Overview

A stronger dismounted Konnik produced when an upgraded cavalry form is defeated.

Availability and investment

Elite Dismounted Konnik becomes available in Castle Age. Its listed production context is Bulgarians. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    A stronger dismounted Konnik produced when an upgraded cavalry form is defeated. Available in the Castle Age. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Melee attack
    13
    Reload time
    2.4 seconds
    Movement speed
    0.9

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Bulgarians
    Release / context
    The Last Khans
    Classification
    Units
    Ⅱ

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