FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Dismounted Konnik

UNITS · AGE OF EMPIRES II ONLY

UNIT · BULGARIANS

Dismounted Konnik

The foot soldier that continues fighting when a Konnik loses its horse.

Dismounted Konnik Age of Empires II unit model views
Dismounted Konnik Age of Empires II unit model views

Overview

The foot soldier that continues fighting when a Konnik loses its horse.

Availability and investment

Dismounted Konnik becomes available in Castle Age. Its listed production context is Bulgarians. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    The foot soldier that continues fighting when a Konnik loses its horse. Available in the Castle Age. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Melee attack
    12
    Reload time
    2.4 seconds
    Movement speed
    0.9

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Bulgarians
    Release / context
    The Last Khans
    Classification
    Units
    Ⅱ

    ABOUT THIS FIELD GUIDE

    Built for the next question.

    A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.