UNIT · BULGARIANS
Konnik
Bulgarian cavalry that continues the fight on foot when its horse is defeated.


Overview
Bulgarian cavalry that continues the fight on foot when its horse is defeated.
Availability and investment
Konnik becomes available in Castle Age. Its listed production context is Bulgarians. The listed cost is 60 Food, 70 Gold and the training time is 16 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 12
- Hit points: 100
- Melee armor: 2
- Pierce armor: 2
- Line of sight: 5
- Reload time: 2.4 seconds
- Movement speed: 1.35
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Konnik mixed-counter pressure
Konnik: Konniks force an opponent to account for both mounted and dismounted forms during the same fight. That durability can complicate a single-counter defense and makes the unit useful in sustained engagements when the supporting economy can replace losses Keep Konniks together and take fights where the dismounted troops can remain near the mounted line. Use their pressure to draw anti-cavalry defenders into a mixed battle, then let ranged support punish whichever counter the opponent adds. Scout the enemy composition before choosing a direct assault The mounted form remains vulnerable to Spearmen and Camels, while both forms can be threatened by ranged focus fire. Avoid sending a small group into a prepared archer position and watch for the opponent to mix counters rather than relying on just one unit type
Battlefield role and use
Bulgarian cavalry that continues the fight on foot when its horse is defeated. Available in the Castle Age. Training cost: 60 Food, 70 Gold. Training time: 16 seconds. This civilization-specific unit is available to the Bulgarians. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 16 seconds
- Hit points
- 100
- Reload time
- 2.4 seconds
- Movement speed
- 1.35
- Melee attack
- 12
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Bulgarians
- Signature / category
- Bulgarians
- Release / context
- Civilization roster
- Region
- Bulgarians
- Classification
- Unique units