UNIT · BENGALIS
Elite Elephant Archer
The final Elephant Archer upgrade, improving the unit’s ranged combat and durability.

Overview
The final Elephant Archer upgrade, improving the unit’s ranged combat and durability.
Availability and investment
Elite Elephant Archer becomes available in Imperial Age. Its listed production context is Bengalis. The listed cost is 60 Food, 80 Gold and the training time is 32 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 7
- Hit points: 280
- Melee armor: 0
- Pierce armor: 2
- Ranged attack: 7
- Range: 4
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 0.9
- Accuracy: 85%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Elite Elephant Archer population-efficiency plan
Elite Elephant Archer: Elite Elephant Archers trade resource efficiency for a durable ranged body and strong population efficiency. They can anchor a late-game firing line that stays active through exchanges where ordinary archers would be removed more quickly Use a screened formation that fires from behind infantry or cavalry and protects the archers from Pikemen and Monks. Bring the group to a chosen lane with siege support, and invest in the upgrades that improve its ranged performance before committing a large share of the population cap A high hit-point pool does not make the unit cheap or equally damaging per resource. Pikemen and Monks remain dangerous, and a mass can still be out-traded by cheaper archers; avoid a large investment when the economy or population room is limited
Battlefield role and use
The final Elephant Archer upgrade, improving the unit’s ranged combat and durability. Available in the Imperial Age. Training cost: 60 Food, 80 Gold. Training time: 32 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Imperial Age
- Training time
- 32 seconds
- Hit points
- 280
- Ranged attack
- 7
- Range
- 4
- Reload time
- 2 seconds
- Movement speed
- 0.9
- Accuracy
- 85%
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Bengalis
- Signature / category
- Bengalis
- Release / context
- Dynasties of India
- Region
- Bengalis
- Classification
- Units