UNIT · CUMANS
Elite Kipchak
A stronger Cuman mounted archer whose extra arrows can punish exposed units.

Overview
A stronger Cuman mounted archer whose extra arrows can punish exposed units.
Availability and investment
Elite Kipchak becomes available in Castle Age. Its listed production context is Cumans. The listed cost is 60 Wood, 35 Gold and the training time is 20 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 4
- Hit points: 45
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 4
- Range: 4
- Line of sight: 6
- Reload time: 2.2 seconds
- Accuracy: 90%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Armor class: Cavalry
- Armor class: Cavalry archer
- Elite Kipchak deals +1 bonus damage to units in the Spearman class
Battlefield role and use
A stronger Cuman mounted archer whose extra arrows can punish exposed units. Available in the Castle Age. Training cost: 60 Wood, 35 Gold. Training time: 20 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 20 seconds
- Ranged attack
- 4
- Range
- 4
- Reload time
- 2.2 seconds
- Accuracy
- 90%
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Cumans
- Signature / category
- Cumans
- Release / context
- The Last Khans
- Region
- Cumans
- Classification
- Units