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Hill Tribesman

UNITS · AGE OF EMPIRES II ONLY

UNIT · CHRONICLES

Hill Tribesman

An untrainable Chronicles infantry unit used in Alexander the Great. Its stored attack charge adds bonus damage, making it effective against infantry and buildings, while ranged units can punish it.

Hill Tribesman Chronicles in-game icon
Hill Tribesman Chronicles in-game icon

Overview

An untrainable Chronicles infantry unit used in Alexander the Great. Its stored attack charge adds bonus damage, making it effective against infantry and buildings, while ranged units can punish it.

Availability and investment

Hill Tribesman becomes available in Chronicles. Its listed production context is Chronicles. The listed cost is 70 Food, 30 Gold and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Battlefield role and use

    An untrainable Chronicles infantry unit used in Alexander the Great. Its stored attack charge adds bonus damage, making it effective against infantry and buildings, while ranged units can punish it. Training cost: 70 Food, 30 Gold. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    70 Food, 30 Gold
    Reload time
    2 seconds
    Movement speed
    1.05

    Base values before civilization bonuses or researched technologies.

    Focus
    Regional unit · Chronicles
    Signature / category
    Chronicles
    Release / context
    Chronicles
    Region
    Chronicles
    Classification
    Chronicles
    Ⅱ

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