UNIT · CUMANS
Kipchak
Mounted archers that fire additional arrows and can also support Cuman allies.


Overview
Mounted archers that fire additional arrows and can also support Cuman allies.
Availability and investment
Kipchak becomes available in Castle Age. Its listed production context is Cumans. The listed cost is 60 Wood, 35 Gold and the training time is 20 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 4
- Hit points: 40
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 4
- Range: 4
- Line of sight: 6
- Reload time: 2.2 seconds
- Accuracy: 90%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Armor class: Cavalry
- Armor class: Cavalry archer
- Kipchak deals +1 bonus damage to units in the Spearman class
Related unit plan: Kipchak massed-raid formation
Kipchak: Kipchaks function as mobile ranged harassers and gain extra pressure from their secondary arrows. They are strongest in a group that can repeatedly fire at slower targets and move before melee units can close Keep Kipchaks moving along open routes and focus one slow unit group at a time. Use their responsiveness to fire, retreat, and re-enter while a frontline keeps enemy cavalry occupied. Return to the main army when the opponent adds a counter rather than losing the mass in a deep raid Their value falls when they are caught by fast melee units or forced to stand under defensive fire. Do not send a small number into a prepared base or let the formation become trapped by walls
Battlefield role and use
Mounted archers that fire additional arrows and can also support Cuman allies. Available in the Castle Age. Training cost: 60 Wood, 35 Gold. Training time: 20 seconds. This civilization-specific unit is available to the Cumans. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 20 seconds
- Ranged attack
- 4
- Range
- 4
- Reload time
- 2.2 seconds
- Accuracy
- 90%
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Cumans
- Signature / category
- Cumans
- Release / context
- Civilization roster
- Region
- Cumans
- Classification
- Unique units