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THE ENCYCLOPEDIA

Kipchak

UNITS · AGE OF EMPIRES II ONLY

UNIT · CUMANS

Kipchak

Mounted archers that fire additional arrows and can also support Cuman allies.

Kipchak unit art
Kipchak unit art

Overview

Mounted archers that fire additional arrows and can also support Cuman allies.

Availability and investment

Kipchak becomes available in Castle Age. Its listed production context is Cumans. The listed cost is 60 Wood, 35 Gold and the training time is 20 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Kipchak massed-raid formation

    Kipchak: Kipchaks function as mobile ranged harassers and gain extra pressure from their secondary arrows. They are strongest in a group that can repeatedly fire at slower targets and move before melee units can close Keep Kipchaks moving along open routes and focus one slow unit group at a time. Use their responsiveness to fire, retreat, and re-enter while a frontline keeps enemy cavalry occupied. Return to the main army when the opponent adds a counter rather than losing the mass in a deep raid Their value falls when they are caught by fast melee units or forced to stand under defensive fire. Do not send a small number into a prepared base or let the formation become trapped by walls

    Battlefield role and use

    Mounted archers that fire additional arrows and can also support Cuman allies. Available in the Castle Age. Training cost: 60 Wood, 35 Gold. Training time: 20 seconds. This civilization-specific unit is available to the Cumans. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    60 Wood, 35 Gold
    Training time
    20 seconds
    Ranged attack
    4
    Range
    4
    Reload time
    2.2 seconds

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Cumans
    Signature / category
    Cumans
    Release / context
    Civilization roster
    Region
    Cumans
    Classification
    Unique units
    Ⅱ

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