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THE ENCYCLOPEDIA

Missionary

UNITS · AGE OF EMPIRES II ONLY

UNIT · SPANISH

Missionary

A mounted religious unit that heals allies and converts enemies without carrying Relics.

Missionary in-game unit artwork
Missionary in-game unit artwork

Overview

A mounted religious unit that heals allies and converts enemies without carrying Relics.

Availability and investment

Missionary becomes available in Castle Age. Its listed production context is Spanish. The listed cost is 30 Food, 100 Gold and the training time is 51 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Missionary mounted-healing support

    Missionary: Missionaries provide healing and conversion with more mobility and armor than ordinary Monks, making them useful alongside a moving cavalry force. Their support can extend a fight by restoring damaged units between clashes Keep a small group behind Knights or other cavalry. Heal the frontline during pauses, and use conversions against isolated high-value units when a safe approach appears. Move with the cavalry so the support does not fall behind or become trapped The shorter reach and vulnerability to cavalry make a Missionary risky when left alone. Do not send it into the frontline to convert a defended target, and keep it away from fast units that can catch it

    Battlefield role and use

    A mounted religious unit that heals allies and converts enemies without carrying Relics. Available in the Castle Age. Training cost: 30 Food, 100 Gold. Training time: 51 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    30 Food, 100 Gold
    Training time
    51 seconds
    Reload time
    62 seconds
    Movement speed
    1.1

    Base values before civilization bonuses or researched technologies.

    Also known as
    Missionary (Age of Empires II)
    Focus
    Distinctive unit · Spanish
    Signature / category
    Spanish
    Release / context
    Civilization roster
    Region
    Spanish
    Classification
    Unique units
    Ⅱ

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