CIVILIZATION · IBERIA
Spanish
Spanish are part of Age of Empires II, representing Iberia and emphasizing cavalry & gunpowder. Their signature roster includes the Conquistador. Builders work faster.

Overview
Spanish are part of Age of Empires II, representing Iberia and emphasizing cavalry & gunpowder. Their signature roster includes the Conquistador. Builders work faster.
Civilization identity
Spanish is classified as Iberia and is centered on cavalry & gunpowder. Its defining roster entrys are Conquistador, Missionary. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, trade units generate more gold; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Builders work faster This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
- Blacksmith upgrades cost no gold This changes the resource investment or timing needed to field the affected option.
- Cannon Galleons move faster and their shots track targets Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
- Gunpowder units fire faster Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
- Receive gold when researching technologies Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
Signature units and unique technologies
Conquistador: Mounted gunpowder troops with strong ranged attacks and high mobility Missionary: A mounted religious unit that heals allies and converts enemies without carrying Relics Mounted Crossbowman: A heavily armed ranged cavalry unit with strong attacks but a slower firing cadence Heavy Mounted Crossbowman: An upgraded mounted crossbow unit with improved combat strength These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Inquisition: Monks convert faster and Missionaries gain range
- Supremacy: Villagers become stronger in combat
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Use flexible Villager building speed for a fast Castle plan or a well-timed Feudal attack.
- Core army: Conquistadors and cavalry provide a powerful Castle Age force; the navy is also fully supported.
- Transition: Convert a Castle Age lead into sustained cavalry, gunpowder, or ship production.
- Watch for: The strongest bonuses arrive later, so defend the opening and avoid delaying military while booming.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Archery Range: Cavalry Archer, Crossbowman, Parthian Tactics
- Stable: Camel Rider, Battle Elephant, Steppe Lancer
- Siege Workshop: Siege Onager, Heavy Scorpion
- Castle:
- Dock: Dromon
- Monastery:
- University: Siege Engineers, Heated Shot, Incendiaries, Treadmill Crane
- Mining Camp: Gold Shaft Mining
- Mill: Crop Rotation
Team-game role
The team bonus is Trade units generate more gold. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature units: Conquistador; Missionary. Distinctive bonuses: Blacksmith upgrades cost no gold. Cannon Galleons move faster and their shots track targets. Gunpowder units fire faster. Receive gold when researching technologies. In team games, its team bonus is Trade units generate more gold. Its unique technologies are Inquisition (monks convert faster and Missionaries gain range); Supremacy (villagers become stronger in combat). Mounted Crossbowman progression: Mounted Crossbowman; Heavy Mounted Crossbowman.
Unique units
Team bonus
Civilization bonuses
- Builders work faster.
- Blacksmith upgrades cost no gold.
- Cannon Galleons move faster and their shots track targets.
- Gunpowder units fire faster.
- Receive gold when researching technologies.
Unique technologies
- Also known as
- Spanish (Age of Empires II)
- Focus
- Cavalry & gunpowder
- Signature / category
- Conquistador
- Release / context
- The Conquerors
- Region
- Iberia
- Classification
- Mediterranean