UNIT · CHRONICLES
Scythian Horse Archer
A fast mounted archer in Chronicles: Alexander the Great that can replace the Macedonian Cavalry Archer line. It has extra range, earns gold for kills, and can be upgraded to the Elite Scythian Horse Archer.

Overview
A fast mounted archer in Chronicles: Alexander the Great that can replace the Macedonian Cavalry Archer line. It has extra range, earns gold for kills, and can be upgraded to the Elite Scythian Horse Archer.
Availability and investment
Scythian Horse Archer becomes available in Classical Age. Its listed production context is Chronicles. The listed cost is 45 Wood, 65 Gold and the training time is 34 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 6
- Hit points: 50
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 6
- Range: 5
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.4
- Accuracy: 50%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Battlefield role and use
A fast mounted archer in Chronicles: Alexander the Great that can replace the Macedonian Cavalry Archer line. It has extra range, earns gold for kills, and can be upgraded to the Elite Scythian Horse Archer. Available in the Classical Age. Training cost: 45 Wood, 65 Gold. Training time: 34 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Classical Age
- Training time
- 34 seconds
- Ranged attack
- 6
- Range
- 5
- Reload time
- 2 seconds
- Movement speed
- 1.4
- Accuracy
- 50%
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles