UNIT · GURJARAS
Shrivamsha Rider
Fast Gurjara cavalry that can evade a number of incoming projectiles.


Overview
Fast Gurjara cavalry that can evade a number of incoming projectiles.
Availability and investment
Shrivamsha Rider becomes available in Castle Age. Its listed production context is Gurjaras. The listed cost is 70 Food, 30 Gold and the training time is 20 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 8
- Hit points: 55
- Melee armor: 0
- Pierce armor: 1
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.6
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Shrivamsha Rider projectile-dodge dive
Shrivamsha Rider: Shrivamsha Riders can absorb some projectile pressure with their dodge shield, making them a mobile choice for reaching ranged units. The shield is a limited resource, so the approach and target matter Approach in a group and direct the Riders at exposed Archers, siege, or gunpowder support. Avoid wasting their shield on low-value fire while crossing the map; use terrain and a second unit line to limit the shots they must absorb. Pull back when the shield is depleted and re-enter only if the target remains reachable Spearmen, Camels, and other melee counters can stop the Riders even when projectiles are being dodged. Do not dive a mixed army or remain after the shield can no longer protect the approach
Battlefield role and use
Fast Gurjara cavalry that can evade a number of incoming projectiles. Available in the Castle Age. Training cost: 70 Food, 30 Gold. Training time: 20 seconds. This civilization-specific unit is available to the Gurjaras. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 20 seconds
- Reload time
- 2 seconds
- Movement speed
- 1.6
- Melee attack
- 8
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Gurjaras
- Signature / category
- Gurjaras
- Release / context
- Civilization roster
- Region
- Gurjaras
- Classification
- Unique units