UNIT · CHRONICLES
Tarantine Cavalry
An untrainable Chronicles mounted skirmisher used in Battle for Greece and Alexander the Great. It moves quickly and specializes in pressuring archers and other ranged units.

Overview
An untrainable Chronicles mounted skirmisher used in Battle for Greece and Alexander the Great. It moves quickly and specializes in pressuring archers and other ranged units.
Availability and investment
Tarantine Cavalry becomes available in Chronicles. Its listed production context is Chronicles. The listed cost is 50 Food, 45 Wood and the training time is 23 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 4
- Hit points: 60
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 4
- Range: 6
- Line of sight: 6
- Reload time: 2.7 seconds
- Movement speed: 1.35
- Accuracy: 90%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Battlefield role and use
An untrainable Chronicles mounted skirmisher used in Battle for Greece and Alexander the Great. It moves quickly and specializes in pressuring archers and other ranged units. Training cost: 50 Food, 45 Wood. Training time: 23 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Training time
- 23 seconds
- Ranged attack
- 4
- Range
- 6
- Reload time
- 2.7 seconds
- Movement speed
- 1.35
- Accuracy
- 90%
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles