UNIT · FRANKS
Throwing Axeman
Infantry that attacks at short range with thrown axes, making it useful against nearby foot troops.

Overview
Infantry that attacks at short range with thrown axes, making it useful against nearby foot troops.
Availability and investment
Throwing Axeman becomes available in Castle Age. Its listed production context is Franks. The listed cost is 55 Food, 25 Gold and the training time is 13 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 60
- Melee armor: 0
- Pierce armor: 0
- Range: 5
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 1
- Accuracy: 100%
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Throwing Axeman deals +1 bonus damage to units in the Shock infantry class
- Throwing Axeman deals +1 bonus damage to units in the Standard building class
Related unit plan: Throwing Axeman backline support
Throwing Axeman: Throwing Axemen deal melee damage from range, letting them support a frontline without occupying the same space as ordinary infantry. They can provide useful ranged pressure when the Frankish Archer line is not the preferred option Place them behind infantry and focus enemy melee units as they approach. Keep the Axemen firing while the frontline holds contact, and reposition if cavalry or ranged counters try to reach them They retain infantry vulnerabilities despite their range. Do not send them alone against archers or siege, and use a separate unit to deal with targets that can outrange them
Battlefield role and use
Infantry that attacks at short range with thrown axes, making it useful against nearby foot troops. Available in the Castle Age. Training cost: 55 Food, 25 Gold. Training time: 13 seconds. This civilization-specific unit is available to the Franks. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 13 seconds
- Range
- 5
- Reload time
- 2 seconds
- Movement speed
- 1
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- Throwing Axeman (Age of Empires II)
- Focus
- Unique unit · Franks
- Signature / category
- Franks
- Release / context
- Civilization roster
- Region
- Franks
- Classification
- Unique units