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Woad Raider

UNITS · AGE OF EMPIRES II ONLY

UNIT · CELTS

Woad Raider

Fast infantry suited to flanking and catching slower troops.

Woad Raider unit art
Woad Raider unit art

Overview

Fast infantry suited to flanking and catching slower troops.

Availability and investment

Woad Raider becomes available in Castle Age. Its listed production context is Celts. The listed cost is 70 Food, 25 Gold and the training time is 10 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Woad Raider fast-infantry flank

    Woad Raider: Woad Raiders are unusually fast infantry, which lets them raid and force fights better than a slower sword line. Their mobility can create pressure on a side of the base while the main army contests the center Scout a route around the enemy army, then send Woad Raiders toward isolated workers or exposed production. Keep them moving between targets and regroup when a larger force responds, using their speed to choose where the next engagement occurs Fast movement does not make them safe against ranged units or heavy cavalry. Avoid charging a fortified base and do not keep the raiders in a fight they cannot leave

    Battlefield role and use

    Fast infantry suited to flanking and catching slower troops. Available in the Castle Age. Training cost: 70 Food, 25 Gold. Training time: 10 seconds. This civilization-specific unit is available to the Celts. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    70 Food, 25 Gold
    Training time
    10 seconds
    Reload time
    2 seconds

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Celts
    Signature / category
    Celts
    Release / context
    Civilization roster
    Region
    Celts
    Classification
    Unique units
    Ⅱ

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