UNIT · CELTS
Woad Raider
Fast infantry suited to flanking and catching slower troops.

Overview
Fast infantry suited to flanking and catching slower troops.
Availability and investment
Woad Raider becomes available in Castle Age. Its listed production context is Celts. The listed cost is 70 Food, 25 Gold and the training time is 10 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 70
- Melee armor: 0
- Pierce armor: 1
- Line of sight: 5
- Reload time: 2 seconds
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Woad Raider deals +2 bonus damage to units in the Shock infantry class
- Woad Raider deals +2 bonus damage to units in the Standard building class
Related unit plan: Woad Raider fast-infantry flank
Woad Raider: Woad Raiders are unusually fast infantry, which lets them raid and force fights better than a slower sword line. Their mobility can create pressure on a side of the base while the main army contests the center Scout a route around the enemy army, then send Woad Raiders toward isolated workers or exposed production. Keep them moving between targets and regroup when a larger force responds, using their speed to choose where the next engagement occurs Fast movement does not make them safe against ranged units or heavy cavalry. Avoid charging a fortified base and do not keep the raiders in a fight they cannot leave
Battlefield role and use
Fast infantry suited to flanking and catching slower troops. Available in the Castle Age. Training cost: 70 Food, 25 Gold. Training time: 10 seconds. This civilization-specific unit is available to the Celts. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 10 seconds
- Reload time
- 2 seconds
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Celts
- Signature / category
- Celts
- Release / context
- Civilization roster
- Region
- Celts
- Classification
- Unique units