CIVILIZATION · WESTERN EUROPE
Celts
Celts are part of Age of Empires II, representing Western Europe and emphasizing infantry & siege. Their signature roster includes the Woad Raider. Infantry move faster.

Overview
Celts are part of Age of Empires II, representing Western Europe and emphasizing infantry & siege. Their signature roster includes the Woad Raider. Infantry move faster.
Civilization identity
Celts is classified as Western Europe and is centered on infantry & siege. Its defining roster entry is Woad Raider. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, siege workshops work faster; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Infantry move faster Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
- Lumberjacks work faster This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
- Siege weapons attack faster This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
- Sheep cannot be converted while within Celtic line of sight Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
Signature units and unique technologies
Woad Raider: Fast infantry suited to flanking and catching slower troops Mounted Crossbowman: A heavily armed ranged cavalry unit with strong attacks but a slower firing cadence Heavy Mounted Crossbowman: An upgraded mounted crossbow unit with improved combat strength These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Stronghold: Castles and Towers fire faster
- Furor Celtica: Siege Workshop units gain hit points
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Use faster wood collection to establish production early, then pressure with infantry before the opponent’s economy scales.
- Core army: Fast infantry and Woad Raiders pair naturally with siege for sustained land pressure.
- Transition: Convert a successful rush into siege-supported pushes; retain enough economy to replace losses.
- Watch for: The archer technology tree is limited, so keep a plan for ranged threats and avoid building the whole army around archers.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Squires
- Archery Range: Cavalry Archer, Arbalester, Hand Cannoneer, Thumb Ring, Parthian Tactics
- Stable: Camel Rider, Battle Elephant, Steppe Lancer, Bloodlines
- Siege Workshop: Bombard Cannon
- Castle:
- Dock: Fast Fire Ship, Elite Cannon Galleon
- Monastery: Redemption, Atonement, Illumination, Block Printing, Theocracy
- Defensive structures: Bombard Tower
- Blacksmith: Bracer, Plate Barding Armor
- University: Architecture, Bombard Tower, Siphons, Treadmill Crane
- Lumber Camp: Two-Man Saw
- Mill: Crop Rotation
Team-game role
The team bonus is Siege Workshops work faster. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature unit: Woad Raider. Distinctive bonuses: Lumberjacks work faster. Siege weapons attack faster. Sheep cannot be converted while within Celtic line of sight. In team games, its team bonus is Siege Workshops work faster. Its unique technologies are Stronghold (castles and Towers fire faster); Furor Celtica (siege Workshop units gain hit points). Mounted Crossbowman progression: Mounted Crossbowman; Heavy Mounted Crossbowman.
Unique units
Team bonus
Siege Workshops work faster.
Civilization bonuses
- Infantry move faster.
- Lumberjacks work faster.
- Siege weapons attack faster.
- Sheep cannot be converted while within Celtic line of sight.
Unique technologies
- Focus
- Infantry & siege
- Signature / category
- Woad Raider
- Release / context
- The Age of Kings
- Region
- Western Europe
- Classification
- Western European