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Alexander the Great

CAMPAÑAS & ESCENARIOS · SOLO AGE OF EMPIRES II

CAMPAIGN · CHRONICLES

Alexander the Great

This Chronicles campaign follows Alexander from his early years in Macedon through the Persian conquest and the expedition into India. Its eighteen missions alternate between scripted force-control challenges, economic escenarios, marina operations, and large battles, with distinct mechanics such as legitimacy, city districts, and staged landings.

Alexander the Great Chronicles campaign artwork
Alexander the Great Chronicles campaign artwork

Resumen

This Chronicles campaign follows Alexander from his early years in Macedon through the Persian conquest and the expedition into India. Its eighteen missions alternate between scripted force-control challenges, economic escenarios, marina operations, and large battles, with distinct mechanics such as legitimacy, city districts, and staged landings.

Scenario details

The campaign is separate from the estándar medieval roster and follows Alexander’s rise, the Macedonian wars against Persia, and the advance into India. Early missions teach the player to solve tactical problems with limited troops; later stages introduce economic development, diplomacia, marina control, and large-scale sieges. Several missions use rules beyond ordinary skirmishes: Right to Rule ties advancement to political legitimacy, The City at the End of the World grows through district choices, and the Hydaspes crossing depends on establishing and supplying multiple beachheads. Campaign objetivos often reward completing local tasks before committing to the main battle. (A Lesson in Warfare, asentamiento, caballo, Let the Prince Decide, recursos, Tienda de camp., bastión, The Battle of Chaeronea, rey, edificios, Get Rich Quick, Tracios, oro, Woe unto Thebes, acuartelar, The Battle of the Granicus, Caballería de compañeros, fortaleza, Unto the Breach, armas de asedio, Reina, The Cilician PUERTAS, recursos, Tyre Must Fall, Palacio, The Battle of Gaugamela, Macedonios, Caballería de compañeros, fortaleza, aldeano, production edificios, Centro urbano, Maravilla, asentamiento, In the Tierra of the Five Ríos, Purus, comida, oro, fortaleza, The Battle of the Hydaspes, No Escape, Katabasis, ríos, A Voyage of Discovery, costa, Wrath, Maravilla)

Campaign mission sequence

A Lesson in Warfare: build the southern asentamiento, complete Parmenion and Cleitus’ tasks, and use the caballo pens and terrain to weaken the Scythians before joining Philip against Atheas. Let the Prince Decide: choose a route and camps for the royal column, gather suministros while it travels, and protect the Royal Tienda de camp. and Plunder Carts at each stop. The Battle of Chaeronea: secure the Macedonian economía, break the Theban flank, and then defeat the remaining Greek army without letting allied forces collapse. Right to Rule: fortaleza legitimacy high by defending allied towns, preserving key edificios and commanders, and answering crises before they block advancement. Get Rich Quick: collect what is available from mines, then raid Autariatan settlements for oro and protect the northern approach with forts. Woe unto Thebes: defend the Cadmeia, send a small force to sabotage the city, then reunite with Alexander’s army and capture four landmarks. The Battle of the Granicus: place captains to counter the Persian formations and complete morale objetivos behind enemy lines while keeping Macedonian leaders alive. Unto the Breach: protect the specialized asedio parties supplied by Reina Ada; disable four Forts using the available zapadores, rams, and emplacements. The Cilician PUERTAS: establish tierra and sea income, repel raiders, and prepare local allies before meeting Darius. Tyre Must Fall: secure the mainland staging area, guard engineers and marina approaches, then extend the causeway assault to the Royal Palacio. The Battle of Gaugamela: strengthen production overnight, select the lasting Caballería de compañeros upgrade, defend command tents, then strike Darius’ camp. The City at the End of the World: expand Alexandria through districts that add housing, income, defenses, troops, or production; protect the Centro urbano and finish with a Garden or Theater Maravilla district. In the Tierra of the Five Ríos: build the Purus economía, use river recursos, and complete local tasks to gain allies before attacking Ambhi. The Battle of the Hydaspes: create several beachheads and hold at least two until Porus commits; use transports and landing Towers to fortaleza the far bank supplied. No Escape: capture outposts and block escape routes before the count reaches 200, then combine forces against Sangala’s Centro urbanos. Katabasis: capture settlements to open river launch points for Nearchos’ Flagship and use the mobile base to reach Multan. A Voyage of Discovery: find provisions at each landing, explore for discoveries, clear the final river blockade, and reunite with Alexander. Wrath: establish an early base, defeat enough attackers to unlock the final stage, and fortify the Maravilla against repeated assaults. (asentamiento, caballo, recursos, Tienda de camp., bastión, rey, edificios, Tracios, oro, acuartelar, Caballería de compañeros, fortaleza, armas de asedio, Reina, The Cilician PUERTAS, recursos, Palacio, Macedonios, Caballería de compañeros, fortaleza, aldeano, production edificios, Centro urbano, Maravilla, asentamiento, In the Tierra of the Five Ríos, Purus, comida, oro, fortaleza, ríos, costa, Maravilla)

  • 1. A Lesson in Warfare — Alexander begins with almost no troops and must earn his place in Philip’s army. Build the southern asentamiento, complete the tasks set by Parmenion and Cleitus, and use the terrain and caballo pens to disrupt the Scythians before joining Philip for the final battle against Atheas.
  • 2. Let the Prince Decide — Alexander escorts his injured father and the royal column through Triballi territory. Select a route and temporary camp site, gather recursos as the column moves, and defend the Royal Tienda de camp. and Plunder Carts whenever the army stops. The journey ends once the Triballi bastión is removed.
  • 3. The Battle of Chaeronea — Philip and Alexander face the allied Greek armies at Chaeronea. Protect the Macedonian economía and strategic resource position, break the Theban flank first, then defeat the remaining Greek force while keeping allied troops in the battle.
  • 4. Right to Rule — After Philip’s death, Alexander must prove that the new rey can protect Macedon. Legitimacy controls access to major tecnologías and Edades, but falls when allied towns lose key edificios or commanders. Defend the border settlements, defeat the northern tribes, and respond to political crises before they weaken your claim.
  • 5. Get Rich Quick — The Tracios need a large treasury before the siguiente Macedonian campaign. Gather what you can from mines, then raid Autariatan settlements for oro by destroying key structures and defeating their leaders. Forts at the marked sites help protect the northern approach.
  • 6. Woe unto Thebes — The assault on Thebes plays out in three stages. First, defend the Cadmeia against repeated attacks. Then send a small force into the city to sabotage its defenses before Alexander’s army takes over. Finally, reunite with the acuartelar and capture four landmarks to secure the city.
  • 7. The Battle of the Granicus — Before the armies clash at the Granicus, place each captain where their troops can counter the Persian formation. During the battle, Alexander and his Caballería de compañeros operate behind enemy lines to complete objetivos that undermine Persian morale. Preserve the Macedonian captains and fortaleza the main army from losing heart.
  • 8. Unto the Breach — Alexander cannot build ordinary armas de asedio for the assault on Halicarnassus. Instead, Reina Ada provides Asedio Engineer Tents with several ways to neutralize the city’s Forts. Protect each sapper, ram, emplacement, or assault party while fending off counterattacks; destroying four Forts forces the defenders to surrender.
  • 9. The Cilician PUERTAS — Alexander waits in Cilicia while recovering from illness, but the región’s recursos and sea lanes are under pressure. Build an economía across tierra and agua, defend against raiders and pirates, then confront Darius when he arrives. Local allies and control of the coast can make the final battle easier.
  • 10. Tyre Must Fall — Tyre’s island defenses make a direct assault impossible, so Alexander orders a causeway built across the sea. Secure the mainland staging area, protect the engineers from marina attacks and landings, and push forward until the Royal Palacio can be reached.
  • 11. The Battle of Gaugamela — The Macedonios have one night to prepare for the largest Persian assault yet. Expand military production, choose a lasting Caballería de compañeros upgrade, and fortaleza the command tents secure through repeated attacks. When the opportunity comes, push into Darius’ camp to end the battle.
  • 12. The City at the End of the World — Alexander founds a new city that grows through district planning rather than aldeano construction. Each district adds Houses, income, defenses, troops, or production edificios. Expand Alexandria while protecting the Centro urbano, then choose a Garden or Theater Maravilla district to complete the asentamiento.
  • 13. In the Tierra of the Five Ríos — Porus resists Ambhi’s powerful kingdom while Taxilan raiders threaten nearby villages and the river routes. Strengthen the Purus economía, use the river for comida and oro, and complete local tasks to gain allies and weaken Ambhi before attacking his fortaleza.
  • 14. The Battle of the Hydaspes — Alexander must cross the Hydaspes while Porus counters from the far bank. Capture four landing zones, hold at least two fortified positions through the counterattack, and defeat Porus.
  • 15. No Escape — The people of Sangala flee in waves after the first battle. Complete the encirclement, fortaleza fewer than 200 Cathaeans from escaping, hold until Porus arrives, then destroy todo three Centro urbanos.
  • 16. Katabasis — Alexander’s army moves south along the ríos, subduing the Mallian and Oxydracian cities. Capture settlements to open new river launch points for Nearchos’ Flagship, then use the mobile base to extend the campaign behind enemy lines and strike Multan.
  • 17. A Voyage of Discovery — Nearchos leads a long marina expedition from the Indus to Susa. Each landing requires the crew to find provisions before continuing, while costa tribes, pirates, and Persian forces block the route. Explore the stops for treasures and discoveries, then clear the final river blockade and reunite with Alexander.
  • 18. Wrath — Grief drives Alexander into the Zagros Mountains, where the Cossaean tribes launch attacks from several directions. Secure an early base, defeat enough tribes and enemy troops to begin the final phase, then fortify the Maravilla site against repeated assaults until the defenders withdraw.
Enfoque
Chronicles campaign
Elemento distintivo / categoría
Story & escenarios
Edición / contexto
Chronicles
Región
Chronicles
Clasificación
Chronicles
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