GUIDE · EDITOR DE ESCENARIO
Terrain categories
Editor de escenario terrain falls into tierra, forest, and agua categories, with some types combining behaviors. The selected terrain controls movement, building placement, tree recursos, or ship access, so test the map from each player's position. (Editor de escenario, unidades, edificios)

Resumen
Editor de escenario terrain falls into tierra, forest, and agua categories, with some types combining behaviors. The selected terrain controls movement, building placement, tree recursos, or ship access, so test the map from each player's position. (Editor de escenario, unidades, edificios)
How this system affects decisions
Terrain categories define how a tile behaves as well as how it looks. Tierra determines ground-unit access and possible building placement, forests provide tree recursos and block movement, and agua supports marina travel. Híbrido types can combine these properties, so check the map in game rather than judging only by its surface appearance. (recursos, scouting, ataque, campo de visión)
Cómo usar esta referencia
In the Editor de escenario, choose a terrain type according to the intended gameplay first, then check how it appears and connects to neighboring tiles. Confirm that ground routes remain passable, edificios can be placed where expected, forest blocks are continuous, and agua connects the docks you intend players to use. Test the map with unidades and ships so a visual blend does not accidentally create an impassable or unintended route. (Editor de escenario, unidades, edificios)
- Enfoque
- Editor de escenario
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Editor de escenario
- Clasificación
- Game systems