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Terrain categories

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · SCENARIO EDITOR

Terrain categories

Scenario Editor terrain is organized around land, forest, and water. Land terrain determines where ground units can move or buildings can be placed; forest terrain generates trees; water terrain supports naval movement. Some terrain types combine more than one behavior.

Scenario Editor Age of Empires II game guide artwork
Related game artwork: Scenario Editor

Overview

Scenario Editor terrain is organized around land, forest, and water. Land terrain determines where ground units can move or buildings can be placed; forest terrain generates trees; water terrain supports naval movement. Some terrain types combine more than one behavior.

How this system affects decisions

Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.

How to use this reference

Scenario Editor terrain is organized around land, forest, and water. Land terrain determines where ground units can move or buildings can be placed; forest terrain generates trees; water terrain supports naval movement. Some terrain types combine more than one behavior. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.

Signature / category
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Age of Empires II system
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Game systems
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