GUIDE · SCENARIO EDITOR
Terrain categories
Scenario Editor terrain is organized around land, forest, and water. Land terrain determines where ground units can move or buildings can be placed; forest terrain generates trees; water terrain supports naval movement. Some terrain types combine more than one behavior.

Overview
Scenario Editor terrain is organized around land, forest, and water. Land terrain determines where ground units can move or buildings can be placed; forest terrain generates trees; water terrain supports naval movement. Some terrain types combine more than one behavior.
How this system affects decisions
Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.
How to use this reference
Scenario Editor terrain is organized around land, forest, and water. Land terrain determines where ground units can move or buildings can be placed; forest terrain generates trees; water terrain supports naval movement. Some terrain types combine more than one behavior. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.
- Focus
- Scenario Editor
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Scenario Editor
- Classification
- Game systems