GUÍA · MAPAS ALEATORIOS
El paso
El paso starts players on separate islas with a Muelle and nearby Tower, divided by a narrow sea. Fish and amphibious shallows make crossings contested, and every Relic spawns in the agua. (islas, Muelle)

Resumen
El paso starts players on separate islas with a Muelle and nearby Tower, divided by a narrow sea. Fish and amphibious shallows make crossings contested, and every Relic spawns in the agua. (islas, Muelle)
Tipo de mapa y generación
The narrow sea separates the starts but remains accessible to both ships and unidades that can traverse amphibious shallows. Starting Docks and Towers provide immediate costa infrastructure and defense. Reliquias in the agua create an unusual religious objective tied to control of the crossing. (recursos)
Planificación de la partida
The starting Tower protects a local position but does not secure the entire sea. Contest fishing and shallow crossings while watching for amphibious unidades. Recovering agua Reliquias requires the right unit and a safe approach; avoid exposing it while the opponent controls the channel. (fortaleza)
Cómo usar esta referencia
Scout the narrow sea, shallow routes, and fishing areas immediately. Use the starting Muelle and Tower to establish control, then decide whether to prioritize marina pressure, amphibious crossings, or agua Reliquias. Escort the unit collecting a Relic and fortaleza a response force near the island approaches. (islas, Muelle)
- Enfoque
- Diseño del mapa · Agua · Estándar · Agua map · Estándar · Definitive Edition
- Elemento distintivo / categoría
- Map resumen
- Edición / contexto
- grupo de mapas
- Región
- Mapa aleatorios
- Clasificación
- Maps
- Características del mapa
- Agua y cruces · Centro disputado