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THE ENCYCLOPEDIA

The Passage

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · RANDOM MAPS

The Passage

Players start on separate islands with a Dock and nearby Tower, divided by a narrow sea. Fish and amphibious shallows make crossings contested, and every Relic spawns in the water.

The Passage Age of Empires II map artwork
The Passage Age of Empires II map artwork

Overview

Players start on separate islands with a Dock and nearby Tower, divided by a narrow sea. Fish and amphibious shallows make crossings contested, and every Relic spawns in the water.

Map type and generation

The Passage is listed as Water, with the features Water & crossings, Contested center. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.

Planning a match

Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.

How to use this reference

Players start on separate islands with a Dock and nearby Tower, divided by a narrow sea. Fish and amphibious shallows make crossings contested, and every Relic spawns in the water. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.

Focus
Map layout · Water · Standard · Water map · Standard · Definitive Edition
Signature / category
Map overview
Release / context
Map pool
Region
Random maps
Classification
Maps
Map features
Water & crossings · Contested center
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