GUIDE · RANDOM MAPS
The Passage
Players start on separate islands with a Dock and nearby Tower, divided by a narrow sea. Fish and amphibious shallows make crossings contested, and every Relic spawns in the water.

Overview
Players start on separate islands with a Dock and nearby Tower, divided by a narrow sea. Fish and amphibious shallows make crossings contested, and every Relic spawns in the water.
Map type and generation
The Passage is listed as Water, with the features Water & crossings, Contested center. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Players start on separate islands with a Dock and nearby Tower, divided by a narrow sea. Fish and amphibious shallows make crossings contested, and every Relic spawns in the water. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Water · Standard · Water map · Standard · Definitive Edition
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings · Contested center