Units

Abun

Abun is Ethiopians special-purpose unit in Age of Empires III, available from the Commerce Age; obtained through Mountain Monastery. Its listed ability is Gathers from Mountain Monasteries; Builds Mountain Monasteries; Claims treasures.

APPLIES TO Definitive Edition — The African Royals
Abun in Age of Empires III
Abun
IN-GAME VALUES

Recorded values

Cost
150 Coin
Training
24 sec · 2 population · 15 XP per train
Durability & mobility
360 hit points · 10% ranged resistance · 4.0 speed · 18 line of sight
Healing
range 14
Hand attack
5 base damage · attack interval 1.5 · bonus damage: 3.0x vs. Treasure guardian
Ability
Gathers from Mountain Monasteries; Builds Mountain Monasteries; Claims treasures

Role, availability & values

Production is available through Mountain Monastery. It has 360 hit points and 10% ranged resistance. It moves at 4.0 speed and uses 2 population. Training costs 150 Coin; it takes 24 seconds to train. Attack profile: Healing: range 14. Hand attack: 5 damage; every 1.5 seconds. Special ability or role: Gathers from Mountain Monasteries; Builds Mountain Monasteries; Claims treasures.

Matchup & timing

Keep it within its recorded healing range of 14 and behind the combat line, where it can support damaged troops without taking the first attack. Pull injured units back between engagements, and reposition the healer when the frontline moves. Its listed attack is for emergency self-defense, not a reason to expose this support unit.

Ethiopian support and monastery worker

Abun is an Ethiopian special-purpose unit available from the Commerce Age through a Mountain Monastery. It costs 150 Coin, takes 24 seconds to train and uses two population. Its profile has 360 hit points, 10% ranged resistance, speed 4.0 and line of sight 18. Abun can heal at range 14, gathers from Mountain Monasteries, builds them and claims Treasures. Its hand attack deals only five damage, so its main value is support and utility rather than direct combat. Keep Abun near the army to heal injured units and protect it from focused attacks; the 360 hit points help but the two-population cost makes it an expensive support slot. Building a Mountain Monastery can expand the Ethiopian economy or create access to further Abun functions, but builders and resources should be protected. Treasure claiming gives the unit an exploration role, though the army should clear guardians first. Use Abun when healing, monastery gathering or building supports a defined plan, and avoid treating it as a frontline fighter. The Commerce Age timing and Coin cost should be compared with military production and other Ethiopian uses of resources.

Healing, gathering and building

Abun’s healing range of 14 allows it to support an army without standing in melee, but its 4.0 speed and two-population cost make positioning important. Keep the unit behind the frontline and move injured troops within healing range when the battle permits. It can gather from Mountain Monasteries and build additional monasteries, linking support to the Ethiopian economy. A new site can improve access or gathering, but sending Abun alone into contested ground risks losing a 150-Coin investment. Its five-damage hand attack is only self-defense; let combat units clear Treasure guardians before asking Abun to claim the reward. The 360 hit points make it more durable than many support units, but ranged attackers can still focus it. Use its multiple actions according to the match: healing during sustained fights, monastery construction when expanding safely, and Treasure claiming when an escort has cleared the area.

Mountain Monastery access

The Abun’s gathering and building functions depend on Mountain Monastery access. Protect the unit and the monastery so its support work remains available after the initial healing task.

Positioning the healer

Stay within healing range of injured units while keeping Abun behind the main line. Its 150-Coin cost and two population justify protecting the support unit.

Ethiopian healer and Mountain Monastery worker

The Abun is an Ethiopian Commerce Age healing unit trained at a Mountain Monastery. It costs 150 Coin, takes 24 seconds to train and is limited to five. Each Abun has 360 hit points, 10% ranged resistance, speed four and sight 18, and uses two population. Its healing ability restores six hit points at range 14, and it can heal while in combat. Abuns can also gather from and build Mountain Monasteries and claim Treasures, so they contribute to the economy and map control as well as sustain the army. Their healing can preserve expensive units between engagements, but their Coin cost competes with military production and Ethiopian Influence options.

Keep healing support within range

Place Abuns behind the main force so they can maintain healing without becoming the first target. Range 14 lets them support a broad formation, but speed four can leave them behind if the army advances too quickly. Pause after a fight to restore wounded units before spending resources on replacements, and move the Abuns with the army when it changes fronts. Their two-population use and five-unit cap mean a full complement is a significant commitment; train enough to sustain the force without crowding out combat units. Because they can heal under fire, they remain useful in a messy engagement, but 10% ranged resistance is not immunity. Withdraw them if the frontline collapses.