Buccaneer
Buccaneer is heavy infantry in Lizzie’s Pirates roster, available from the Commerce Age through Galleon Lizzie’s Flagship. It is a special-purpose unit tied to that pirate access rather than a standard civilization production line.

Recorded values
- Cost
- 110 Coin
- Available
- Commerce Age · Galleon Lizzie's Flagship
- Training
- 20 sec · 1 population · 11 XP per train
- Durability & mobility
- 190 hit points · 10% hand resistance · 6.0 speed · 12 line of sight
- Hand attack
- 20 damage · 1.5 attack interval
- Siege attack
- 8 damage · 6 range · 3.0 attack interval
Role, availability & values
The Buccaneer has 190 hit points, moves at 6.0 speed and occupies one population. It costs 110 Coin and takes 20 seconds to train. Its hand attack deals 20 damage and its siege attack 8. The unit’s access depends on the Flagship and active scenario or mode.
Matchup & timing
Use Buccaneers as a frontline unit when Lizzie’s Pirates are available and the army can support them. Keep ranged support nearby against units that can kite or counter heavy infantry. Do not plan a normal civilization build order around the Buccaneer unless the special access is part of the match.
Pirate access and compact frontline role
The Buccaneer belongs to Lizzie’s Pirates and is produced from Galleon Lizzie’s Flagship, so it is tied to that special roster rather than the normal Tavern or Barracks. Its one-population use and 20-second training time make it easy to reinforce when the Flagship is available, but its 110-Coin cost still competes with other units. It has 190 hit points, 10% hand resistance, a 20-damage hand attack and an eight-damage siege attack. Use it to support the pirate force in melee and keep ranged troops close to cover its approach.