Carib Kasiri Beer
Carib Kasiri Beer is an Age of Empires III technology from the Exploration Age, researched at Trading Post or Tambo on a Carib settlement. It increases hand infantry and archer damage by 10%; Carib Blowgunners' and Carib Ambushers' ranged attack inflicts poison damage; Poison lasts 6 seconds.

Research profile
- Research location
- Trading Post or Tambo on a Carib settlement
- Research time
- 60 seconds
- Food cost
- 250
- Coin cost
- 250
- Effect
- Hand infantry and archer damage +10%; Carib Blowgunners' and Carib Ambushers' ranged attack inflicts poison damage; Poison lasts 6 seconds
Effect & research conditions
Available from the Exploration Age. Research it at Trading Post or Tambo on a Carib settlement. Effect: Hand infantry and archer damage +10%; Carib Blowgunners' and Carib Ambushers' ranged attack inflicts poison damage; Poison lasts 6 seconds. Research costs 250 food, 250 coin. Research takes 60 seconds.
Research condition
Available from the Exploration Age. Research it at Trading Post or Tambo on a Carib settlement.
When to research
Prepare the affected buildings or positions before researching Carib Kasiri Beer: Hand infantry and archer damage +10%; Carib Blowgunners' and Carib Ambushers' ranged attack inflicts poison damage; Poison lasts 6 seconds. The benefit matters only while those structures are part of the plan and can be protected; keep troops available to hold the area. Use the Trading Post or Tambo on a Carib settlement for research. Research takes 60 seconds and costs 250 food, 250 coin.
Damage and poison effects
The Exploration Age technology costs 250 Food and 250 Coin and takes 60 seconds at a Trading Post or Tambo on a Carib settlement. It increases Hand Infantry and Archer damage by 10%. It also allows Carib Blowgunners and Carib Ambushers to inflict poison damage with their ranged attacks; the listed poison duration is six seconds. The damage bonus and poison effect apply to specific unit groups rather than the whole army.
Definitive Edition change and army use
Update 13.18214 added the ranged poison effect for Carib Blowgunners and Carib Ambushers; earlier descriptions that mention only the 10% damage increase reflect the older version. The long research time makes it more valuable when the player expects to field these Carib units and affected Hand Infantry or Archers for sustained combat. Poison supplements their normal attacks; it does not replace screening or make the units safe from their counters.