Technologies

Christian Schools

Christian Schools is a Jesuit Mission technology that reduces land Villager training time. It is available through a Trading Post or Tambo on a Jesuit Mission settlement; Ethiopians can access it at a Mountain Monastery when they have the Jesuit Alliance. Its exact Age access differs for African civilization options.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition, with civilization-specific access
Christian Schools in Age of Empires III
Christian Schools
TECHNOLOGY DETAILS

Research profile

Research location
Trading Post or Tambo on a Jesuit Mission settlement; Mountain Monastery (Ethiopians with the Jesuit Alliance)
Research time
10 seconds
Wood cost
100
Coin cost
100
Effect
Land villager* train time -15%

Effect & research conditions

The listed effect reduces land Villager training time by 15%. The standard cost is 100 Wood and 100 Coin; the African option also lists 200 Influence. Research takes 10 seconds. Because it affects training time, it benefits continued production rather than units already completed, and it does not reduce ship training time.

Research condition

Trading Post or Tambo at a Jesuit Mission; Ethiopians may use a Mountain Monastery with the Jesuit Alliance. Cost: 100 Wood, 100 Coin and, for African civilizations, 200 Influence. Research time: 10 seconds.

When to research

Research before keeping the affected Villager production active, especially when replacing workers quickly or maintaining several production queues. Confirm the settlement and alliance requirement first. If the production site will be idle, the faster training cannot repay the resource cost.

A production-speed bonus with specific access

Christian Schools reduces land Villager training time by 15%; it does not speed ship training and does not improve Villagers already completed. The standard research costs 100 Wood and 100 Coin and takes ten seconds. Access comes from a Trading Post or Tambo at a Jesuit Mission settlement. Ethiopians can use a Mountain Monastery when they have the Jesuit Alliance, and African civilization access can also include a 200 Influence cost. Confirm the correct settlement, building and resource requirements before planning the research.

When faster Villager production is useful

Research before keeping the affected Town Center or other Villager production active so the shorter training time can compound across later queues. It is less useful if production is about to stop, the economy does not need more workers or the research site is unsafe. The ten-second research time is short, but its cost still competes with units and age advancement. The technology supports continuing economic growth; it does not instantly add workers or recover gather time already lost.