Fire Ship
Fire Ship is a Maltese naval unit available from the Commerce Age at the European Dock. It is a fast ship with a listed bonus against buildings, making it useful for attacking coastal structures or supporting naval pressure.

Recorded values
- Available
- Commerce Age · European Dock
- Training
- 20 XP per train
- Durability & mobility
- 400 hit points · 50% ranged resistance · 9.0 speed · 40 line of sight
- Hand attack
- bonuses: 2.5x vs. Building
Role, availability & values
It has 400 hit points, moves at 9.0 speed and has 50% ranged resistance. It costs 100 Wood and 100 Coin, and its listed building bonus is 2.5×. The ship still needs access to navigable water and can be countered by opposing naval forces.
Matchup & timing
Use it when coastal buildings or a naval objective are reachable and the Maltese fleet can support its approach. Scout the shoreline before committing resources, and protect the ship from enemy combat vessels. Its building bonus does not make it a replacement for ships that control the water.
Greek Fire access and sacrifice attack
The Maltese Fire Ship is not a standard Dock unit unlocked simply by reaching the Commerce Age: the Greek Fire Home City Card unlocks it. Each costs 100 Wood and 100 Coin, takes 20 seconds to train and the listed limit is ten. At 400 hit points, 50% ranged resistance and 9.0 speed, it is fast enough to close but remains vulnerable to concentrated ranged fire. The ship rams its target and explodes, dealing 500 siege damage with a two-unit area of effect and a 2.5× building multiplier. It can also threaten ships, so choose a valuable target before sending it in; once the collision is made, it is lost. The unit is described as statistically identical to the Fire Junk, but its access and civilization remain Maltese-specific. Use it as a planned burst against a costly ship or coastal structure, and support its approach with other naval units rather than sending a lone Fire Ship into a defended harbor.
Limits and approach risk
The Fire Ship has a maximum limit of ten and grants 20 XP when trained or destroyed. Its 500-damage collision can punish a high-value building or ship, but its 400 hit points mean it may be lost before reaching the target. Treat it as a deliberate sacrifice and choose the target before ordering the ram.
Greek Fire deployment
The Greek Fire Home City Card is the key access condition for Maltese Fire Ships. Once unlocked, the unit is fast but fragile; its 500 siege damage and 2.5× building bonus come from a single explosive collision. It can be used against ships or structures, so match the sacrifice to a target that justifies spending 100 Wood and 100 Coin.
Maltese explosive warship
The Fire Ship is a Maltese naval unit introduced with Knights of the Mediterranean. It is a Caravel converted into a flaming ram: the ship charges a target and destroys itself in an explosion. It must be unlocked through the Greek Fire Home City Card and is produced at the European Dock in the Commerce Age. The listed cost is 100 Wood and 100 Coin, with a limit of ten. It has 400 hit points, 50% ranged resistance, speed 9 and 40 line of sight, but those statistics should be weighed against its one-use attack.
Choose a high-value target
On impact, the Fire Ship deals 500 siege damage in a two-unit area and has a 2.5× multiplier against buildings. Its explosion can therefore punish clustered ships or damage a valuable structure, but sending it into a screen of low-value targets wastes the ship and its cost. Scout the water, approach from a route the enemy cannot easily intercept, and coordinate several attacks if the target has enough health to survive one blast. As a suicide unit it cannot remain to control the water afterward, so pair it with conventional ships when the plan requires sustained naval presence.