Game systems · Resource node

Fish - Squid

Squid are a fish resource in Age of Empires III: The Asian Dynasties. A squid node has 100 hit points and provides 500 Food; the species page lists one fisherman as the recommended gathering count.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Fish - Squid in Age of Empires III
Fish - Squid

Resource amount & access

Fishing Boats can harvest squid in deep water, and some warships can fish when their faction and vessel allow it. Villagers are limited to shallow water near a shoreline. Squid are associated with Honshu, a map where players begin on a narrow island and nearby islands contain mines, while richer coastal waters can compensate for restricted land Food. The fish is finite, so boats need a safe route to a Dock and another food source as the school is consumed.

Map scouting & economy

On Honshu, early fishing can sustain the economy while players contest the small islands and Trade Route. Scout the coast and protect the boats; leaving them idle or losing them gives up both the Food source and the wood spent on the fleet. Plan where boats will move when the nearest squid school runs out, and balance naval production against the land force needed to defend the islands.

A finite Food school around Honshu

A Squid school has 100 hit points and contains 500 Food, with one fisherman listed as the recommended gathering count. Squid are recorded on Honshu, where narrow starting islands and nearby resource islands make shoreline access and boat travel important. A school is a map resource, not an animal unit to train or herd; Fishing Boats gather it in open water, and Villagers can work fish only where the shoreline is shallow enough.

Support the island economy without stranding boats

Early squid fishing can keep Food available while the player contests small islands and the Trade Route, but it requires a safe route back to a Dock. Protect boats from enemy ships and shoreline attacks, and move them before the 500-Food node is exhausted. The school is not renewable, so locate the next fishing ground or land food source before the current one runs dry. Balance naval production against the land force needed to hold the islands and keep workers safe.