French Expeditionary Company
French Expeditionary Company is a Commerce Age Consulate choice for Chinese and Indians, delivering four Young Guards. The company gives these civilizations a French reinforcement through diplomacy; it does not mean that the player has switched to the French civilization or gained its complete unit roster.

Recorded values
- Cost
- 400 Export
- Available
- Commerce Age · Chinese or Indian Consulate · French Allies
- Training
- 20 sec · 8 population · 40 XP per train
- Company composition
- 4 Young Guards
Role, availability & values
It takes 20 seconds and occupies 8 population for a delivery of 4 Young Guards. The option is accessed at the Consulate when the appropriate foreign roster is enabled. Young Guard is also the name of a French technology in the encyclopedia, so this company entry refers specifically to the four delivered units and not to researching that technology.
Training & availability
Chinese or Indian Consulate Banner Army; Commerce Age; select French Allies; 400 Export; 20 seconds; 8 population; 4 Young Guards.
Matchup & timing
Use the company when four Young Guards are a timely addition to the army and the eight population can be spared. Check the unit’s age, production access and combat profile before choosing it over another Consulate package. After delivery, keep the group with support and use its own unit entry to plan matchups.
Company value and roster
The French Expeditionary Company costs 400 Export and delivers four Young Guards in 20 seconds, using eight population. Chinese and Indian players can select French Allies at the Consulate after reaching the Commerce Age. The source comparison values the company at 720 resources, above the common 600-resource benchmark for a 400-Export Consulate company.
Infantry pressure and protection
Young Guards are the company’s anti-infantry component: they can add pressure against Infantry, but the source strategy warns that Cavalry is a weakness. Keep them behind or alongside units that can answer Heavy Cavalry, and avoid treating four Grenadier-type units as a complete army. The choice is most useful when their infantry matchup and short delivery time fit the current battle.